Undead Origins


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Cult of Undeath (1549)
Microlite20
Undead: ?
Ghost: ?
Ghoul: Humans wounded by ghouls are cursed if they fail a MND + level check (DC 10) and will slowly turn into ghouls themselves. This process involves taking 1 point of MND damage every day (which does not heal overnight) until they reach 0, at which point the conversion is complete. GM may provide antidote/remedy to counter this curse.
Lich: ?
Mummy: ?
Skeleton, Undead Skeleton: Command of Naggaz spell.
Vampire: Creatures reduced to 0 STR [by a vampire] die and will rise 24 hours later as a vampire under the control of their creator.
Wight: Creatures reduced to 0 STR [by a wight] will rise 24 hours later as a wight.
Undead Zombie: Command of Naggaz spell.

5th Level
Command of Naggazz: Create undead skeletons or zombies under control of caster from dead bodies, 1d6 creatures/caster level. R: GM discretion. D: permanent.
 

Microluxe 20 Handbook (1567)
Microlite20
Skeleton Warrior, Undead Skeleton: Animate Dead spell.
Zombie, Undead Zombie: Animate Dead spell.
Undead: ?
Ghoul: ?
Shadow: ?
Wight: ?
Wraith: ?
Vampire: ?

8th-Level Arcane Spells
Animate Dead: Creates up to 4 undead skeletons or zombies (requires remains).
 

Fantasy Hack m20 v. 1.6 (1627)
Microlite20
Undead, Undead Creature: ?
Fell Ghast: Large, dragon-sized and dragon-like undead monsters that are forces of pure necromancy, these animated collections of bones, dried, mummified skin, and stiff, dead flesh are terrifying creatures that only the most powerful of evil sorcerers can hope to deal with as equals.
Fell Ghast, Large Dragon-Sized Dragon-Like Undead Monster, Force of Pure Necromancy, Animated Collection of Bones Dried Mummified Skin and Stiff Dead Flesh, Terrifying Creature: ?
Ghost: The spirit of the departed, which for reasons which are unknown, lingers on earth to bring misery and fear to those who remain.
Ghost, Spirit of the Departed, Normal Ghost: ?
Ghoul: Humans wounded by ghouls are cursed if they fail a MND + level check (DC 12) and will slowly turn into ghouls themselves. This process involves taking 1 point of MND damage every day (which does not heal overnight) until they reach -5, at which point the conversion is complete. GM may provide antidote/remedy to counter this curse.
Formerly humans, who fell prey to daemonic, cannibal rituals, and were transformed via blackest necromancy into feral, subhuman monsters that endure endless hunger for human(oid) flesh. Their most fearsome ability is their tendency to spread their curse to those who survive their attacks.
Humans wounded by ghoul-hounds are cursed if they fail a MND + level check (DC 12) and will slowly turn into ghouls themselves. This process involves taking 1 point of MND damage every day (which does not heal overnight) until they reach -5, at which point the conversion is complete. GM may provide antidote/remedy to counter this curse.
Ghoul, Feral Subhuman Monster: ?
Flesh Golem: The stitched together remains of human(oids) given an evil unlife by foul magic.
Flesh Golem, Stitched Together Remains of Human(oids) Given an Evil Unlife By Foul Magic: ?
Lich: One of several end-states for evil, necromantic sorcerers, who prolong their life with their magic. These skeletal, undead wizards usually create horcruxes, which allow them to return even from death if defeated, unless the horcrux is itself destroyed.
Lich, Skeletal Undead Wizard: ?
Mummy: Cursed by evil sorcerers, in ancient times, some victims were doomed to become mummies, powerful undead creatures bound to their place of origin.
Mummy, Powerful Undead Creature: ?
Skeleton, Magically Animated Skeleton: A magically animated skeleton, which can serve necromancers as servitors or even warriors—although they are relatively poor at the latter.
Command of Tarush spell.
Skeleton, Servitor: ?
Skeleton, Warrior: ?
Vampire: Creatures reduced to -5 STR [by a vampire] die and will rise 24 hours later as a vampire under the control of their creator.
Wight, Reanimated Corpse of a Champion: Creatures reduced to -5 STR [by a wight] will rise 24 hours later as a wight.
Wight, Powerful Deadly Undead Creature: ?
Wight, Reanimated Corpse of a Powerful Warrior: ?
Undead Zombie: Command of Tarush spell.
Haunt: ?
Haunt Bleeding Walls: ?
Haunt Slamming Doors: ?
Haunt Choking Hands: ?
Haunt Ghastly Whispers: ?
Haunt Headless Horseman: ?
Haunt Black Carriage: ?
Dracula: ?
Headless Horseman: ?
Ghoul-Hound: Ghouls hounds are to wolves or large dogs what ghouls are to people; a kind of undead monstrosity with many of the traits of a ghoul.
Ghoul-Hound, Undead Monstrosity With Many of the Traits of a Ghoul, Horrible Canine Monster: ?
Nizrekh Royal Heresiarch: ?
Nizrekh Royal Heresiarch, True Master of Undeath, Powerful Scion of Undeath and Thaumaturgy: ?
Child Golem: Two minor alterations to the flesh golem stats, for a hound-like golem (instead of humanoid) and for one made from the corpses of children.
Slenderman: ?
Mourning Maiden: ?
Snake Golem: In the very early days of humanity, when the Heresiarchs of Nizrekh were new, their wars with the snakemen were legendary. Some of their slain enemies were turned into a horrifying creature; undead skeletons of the largest and most powerful snakemen; like giants compared to their stunted cousins who survive today. Their skeletons are fossilized into black marble, but with a baleful light in their eyes, they still serve their conquerors.
Snake Golem, Horrifying Creature, Undead Skeleton: ?
Mythical Horse Death, Emaciated Skeletal Ghostly Pale Horse: ?
Powerful Undead: ?
Vampire Lord: ?

5th Level
Command of Tarush: Create undead skeletons or zombies under control of caster from dead bodies, 1d6 creatures/caster level. R: GM discretion. D: permanent.
 

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