Undead Origins

FOR10 Warriors and Priests of the Realms (2e)
2e
Undead, Undead Creature: ?
Spectral Harpist: The spectral harpist is an undead creature, formerly a Master Harper, who was killed while serving the Harpers. His duty unfulfilled, the harpist roams the land trying to complete its mission.
Spectral Harpist, Undead Spirit: ?
Undead Found in the Sea: ?
Abomination: ?
Mindless Undead: ?
Most Evil Undead: ?
Extremely Intelligent and Powerful Undead: ?
Sentient Good Undead: ?
Aquatic Undead: ?
Ghoul: ?
Ghast: ?
Lich, Extremely Intelligent and Powerful Undead: ?
Archlich, Sentient Good Undead: ?
Shadow: ?
Skeleton, Animated Body: ?
Spectre: ?
Vampire, Full-Strength Vampire: ?
Vampire, Extremely Intelligent and Powerful Undead, Extremely Foul Entity: ?
Wight: ?
Wraith: ?
Zombie, Animated Body: ?
 

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FOR13 Secrets of the Magister (2e)
2e
Undead, Undead Creature: ?
Sentient Creature: ?
Intangible Undead: ?
Nonliving Creature: ?
Skeletal Undead: ?
Undead Mage: ?
Nongaseous Undead: ?
Ghost: ?
Ghostly Presence: ?
Wizshade, Ghost of a Wizard: ?
Lich: ?
Alhoon: ?
Gelthin, Lich, Powerful Lich: ?
Reclusive Lich: ?
Collapsing Lich: ?
Scsilda Starshield, The Water Witch, Lich: Unfortunately for Orten Imdrar, the Water Witch had other ideas . . . and a lot of expertise in defending her sapphire hoard. Scsilda Starshield, once a Calishite sorceress of some beauty, had been disfigured by a curse that made her flesh crawl and melt away from her bones in an endless, revolting surging and flowing. At first suicidal—and thus reckless in spell-battle—she came to see her curse as a strange way to lichdom, as her ever-melting body neither rotted nor crumbled.
Skeleton Dragon: He came upon a riven Cult of the Dragon hold north and west of the Vilhon area after some unknown battle or internal feud and gained copies of the spells and processes necessary to create undead zombie and skeleton dragons (detailed in the Cult of the Dragon sourcebook).
Meldryn created no less than ten zombie and skeleton dragons, placing each carefully in the caverns behind walls of loose rubble, to conceal them from any creature entering the cave network.
Skeleton Dragon, Undead Skeleton Dragon, Undead Creation: ?
Vampire: ?
Wraith: ?
Halbadan Belvrost, Whispering Wraith: ?
Zombie: ?
Flying Zombie: In this way Aralagath came to basic competency in the Art by the time a sorcerer who dwelt not far away from the Ondaru lands used a spell to turn the flying zombies Ongraunnathan had fashioned from his vanished magically competent assistants against their creator.
Spell-Hurling Zombie: ?
Zombie Dragon: He came upon a riven Cult of the Dragon hold north and west of the Vilhon area after some unknown battle or internal feud and gained copies of the spells and processes necessary to create undead zombie and skeleton dragons (detailed in the Cult of the Dragon sourcebook).
Meldryn created no less than ten zombie and skeleton dragons, placing each carefully in the caverns behind walls of loose rubble, to conceal them from any creature entering the cave network.
Zombie Dragon, Undead Zombie Dragon, Undead Creation: ?
 

Four From Cormyr (2e)
2e
Undead, Undead Thing, Undead Creature: ?
Ghast: A target hit by the [nabassu's] death gaze must make a successful saving throw vs. spell or transform into a ghast (or ghoul, if the victim is a demihuman) over the next 10 days. The death of the nabassu or a remove curse spell prevents the process from being completed.
Spirit of a Starburst Sword, Spirit, Shade, Humanlike Figure, Ghostly Misty Man, Ghostly Warrior, Ghost Warrior, Purple Dragon Ghost, Shade, Spirit-Soldier, Spectral Purple Dragon: ?
Ghost of a Small Child: ?
Ghostly Parent: ?
Ghoul: A target hit by the [nabassu's] death gaze must make a successful saving throw vs. spell or transform into a ghast (or ghoul, if the victim is a demihuman) over the next 10 days. The death of the nabassu or a remove curse spell prevents the process from being completed.
This horde is a group of soldiers that were trapped down here in this level and degenerated into ghouls.
Ghoul, Loping Jabbering Form: ?
Lich: The last book is called The Lifecycle Arcane. This is the large tome that is resting on the small table in the corner of the room. The book outlines the stages of life as a wizard lives them, starting with apprenticeship and proceeding through cantrip mastery, graduation, spellbook acquisition, specialization, laboratory creation, item fabrication, stronghold construction, taking on apprentices, retirement, and finally, lichdom.
A successful spellcraft proficiency check reveals that the ingredients in the dozen containers on the small table are the potion ingredients necessary to carry out the ritual that brings about lichdom.
Adzerak, Lich, Addled Lich, Odd Figure, Undead Mage, Old Rival: This is Adzerak the lich. Even though his transformation into lichdom was generally successful, problems did occur, such as the energy blast that turned his apprentices into wights. Two significant side effects on Adzerak himself were the fact that his eyes remained in their sockets (until a few years ago, when one of them dropped out) and his brain became severely addled.
When Adzerak incorrectly cast the enchantment to turn himself into a lich, the error caused a wave of energy-draining force that coursed through the complex, turning the innocent adepts into horrendous undead.
Malkerech, Lich: ?
Skeleton, Skeletal Figure: ?
Horse Skeleton: ?
Spectre: ?
Moria, Vampire, Cheerful Woman, Hostess, Voluptuous Blonde With Crystal Blue Eyes, Blonde Dervish, Best Friend: ?
Ryanna, Vampire, Cheerful Woman, Hostess, Tall Attractive Woman With a Luxurious
Tousled Mane of Fiery Red Hair and Wicked Green Eyes, Barkeep, Cook:
?
Vampire: ?
Wight: The four attackers are wights, who in life were Adzerak's four apprentices. When Adzerak incorrectly cast the enchantment to turn himself into a lich, the error caused a wave of energy-draining force that coursed through the complex, turning the innocent adepts into horrendous undead.
Even though his transformation into lichdom was generally successful, problems did occur, such as the energy blast that turned his apprentices into wights.
Wight, Emaciated Human With Grayish Skin and Eyes Glowing Red With Evil, Horrendous Undead: ?
Wight, Emaciated Figure: ?
Wight, Humanoid: ?
Wraith: When the keep was wrecked, the prisoners were forgotten and left to starve to death. They live on as wraiths, and cannot leave the dungeon until someone opens the door.
Zombie: ?
 

FR9 The Bloodstone Lands (2e)
2e
Undead: Zhengyi enlisted the aid of powerful denizens of the lower planes and surrounded himself with the foul priests of Orcus, who could raise and command legions of undead.
Ghost: The winter, the wolves, or something more evil had apparently killed every person in Monte Veldelio. The group found no survivors of the devastated community, and no bodies. Nevertheless, they said that the people of Monte Veldelio returned to dwell in the empty buildings of their town every night—as ghosts.
Pirate's Ghost: ?
Ghoul: The evil cleric lost his higher level spells, and the Amulet of Orcus crumbled into dust when the foul god was banished. This powerful magic item had allowed Banak to raise hosts of skeletons, zombies, ghouls, and wights, and to summon more powerful allies from the lower planes.
Zhengyi, The Witch-King, Lich of Unspeakable Powers, Lich-King: ?
Mummy: ?
Skeleton: The evil cleric lost his higher level spells, and the Amulet of Orcus crumbled into dust when the foul god was banished. This powerful magic item had allowed Banak to raise hosts of skeletons, zombies, ghouls, and wights, and to summon more powerful allies from the lower planes.
Like the army itself, Banak is weakened but he still remains a powerful figure among the bandits. He has used simple animate dead spells to rebuild the skeleton and zombie contingent of his once-mighty brigade.
This place was sealed off deliberately, for evil broods here. A magical amulet somehow found its way into these dark and dusty tombs. This amulet is evil and, working of its own accord, continually casts [animate] dead across the level. The place has therefore become saturated with skeletons and zombies, and even worse horrors from the netherworld.
Wight: The evil cleric lost his higher level spells, and the Amulet of Orcus crumbled into dust when the foul god was Wights. This powerful magic item had allowed Banak to raise hosts of skeletons, zombies, ghouls, and wights, and to summon more powerful allies from the lower planes.
Zombie: The evil cleric lost his higher level spells, and the Amulet of Orcus crumbled into dust when the foul god was banished. This powerful magic item had allowed Banak to raise hosts of skeletons, zombies, ghouls, and wights, and to summon more powerful allies from the lower planes.
Like the army itself, Banak is weakened but he still remains a powerful figure among the bandits. He has used simple animate dead spells to rebuild the skeleton and zombie contingent of his once-mighty brigade.
This place was sealed off deliberately, for evil broods here. A magical amulet somehow found its way into these dark and dusty tombs. This amulet is evil and, working of its own accord, continually casts [animate] dead across the level. The place has therefore become saturated with skeletons and zombies, and even worse horrors from the netherworld.
 

FR13 Anauroch (2e)
2e
Undead, Undead Remains: ?
Guardian Undead: ?
Intelligent Undead: ?
Banshee: ?
Death Tyrant, Undead Beholder: ?
Death Tyrant, Awesome Foe, Mold-Encrusted Beholder: ?
Crawling Claw: Elphraun seized the hands so that he could create crawling claws to dig sand out of the buried tower. The Bedine yielded forty claws, and he can direct these to attack intruding PCs.
Ghoul: ?
Watchghost: ?
Spindleskull, Watchghost, Scimitar-Wielding Bearded Man With a Bald Pointed Head, Friendly Source of Information: ?
Lich: ?
Rhaugilath the Ageless, Lich-King of Orbedal: ?
Demi-Lich: ?
Dracolich: ?
Archlich, Rare Powerful Type of Undead: ?
Saharel, Sorceress of Saharelgard, Archlich: ?
Skeleton, Skeletal Undead: ?
Skeletal Undead: ?
 

Enchanted Trinkets Complete

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