RR9 Van Richten's Guide to the Ancient Dead (2e)
2e
Undead, Dead, Living Dead, Undead Creature, Unquiet Dead, The Dead: There is no question that some spirits endure beyond death, and that an incomplete or tragic life can bind a spirit to the mortal realm after its body has perished.
Unending it truly is, for the wickedness that permits some dead to mock and torment the living is eternal.
Spellcasting mummies, however, might easily have acquired enough dark knowledge to create many different types of undead, and probably have access to necromantic spells that can create minor undead such as skeletons and zombies.
Senselessly looting burial places can bring into being or wake all manner of undead creatures: anchored ghosts, slumbering mummies, and fledgling vampires to name but a few.
Corporeal Undead: ?
Incorporeal Undead: ?
Undead Marauder: ?
Undead Menace: ?
More Powerful Undead Creature, More-Powerful Undead: ?
Complex Deadly Foe: ?
Undead Servant: ?
Lesser Horror: ?
Undead Minion: ?
Lesser Undead: ?
Minor Undead: Spellcasting mummies, however, might easily have acquired enough dark knowledge to create many different types of undead, and probably have access to necromantic spells that can create minor undead such as skeletons and zombies.
Very Powerful Undead: ?
Creature That Prowls the Night: ?
Lesser Undead Created by Spells: ?
Undead Guardian: ?
Powerful Undead Creature: ?
Ghast, Corporeal Undead: ?
Ghost: Furthermore, the deliberate destruction of a body, no matter how well meaning, can set in motion a karmic resonance that creates a ghost. As I explained in some detail in an earlier work, the more charged with emotion a spirit is, the more powerful a ghost it becomes. Imagine the anger of a spirit that believes it has been denied a blissful afterlife because its body has been desecrated!
Ghost, Twisted Creature, Incorporeal Undead, Creature Whose Force of Will Grants Them an Existence Independent of the Body, Spirit, Incorporeal Creature: ?
Corporeal Ghost: ?
Timothy Strand, The Lamenting Rake of Paridon, Ghost: Most accounts identify this creature as a ghost, a spirit so consumed by excess and debauchery in a famine-plagued land that it was condemned to walk the city streets where it once lived and witness revelries it could no longer share.
Enraged Ghost: ?
Non-Corporeal Ghost: ?
Semicorporeal Ghost: ?
Anchored Ghost: Senselessly looting burial places can bring into being or wake all manner of undead creatures: anchored ghosts, slumbering mummies, and fledgling vampires to name but a few.
Ghoul, Corporeal Undead, Lesser Undead: ?
Ghoul, Gaunt Figure: ?
Groaning Spirit, Banshee: ?
Lich, Dread Lich, Dreaded Lich: A lich initiates and completes the process that transforms it from living being to undead. While the prospective lich still lives, it begins an elaborate, dangerous, and expensive ritual in which it is the principal, if not the only, player.
Lich, Twisted Creature, Corporeal Undead, Creature Whose Corrupted Spirit Dwells Within Their Own Dead Flesh: ?
Clerical Lich: ?
King Azalin: ?
Lich, The Phantom's Bane: ?
Demilich: For all its power, a lich's thoughts are turned outward by an insatiable thirst for still more power, which eventually leads to demilichdom and a final exit from the mortal world.
Pythian, Lich-Priest: ?
Mummy, Ancient Dead, Ancient Dead Creature, True Ancient Dead Creature, Classic Mummy, Ancient Undead Creature, Undead Mummy, Typical Mummy: Most of the ancient dead were once living, breathing people who have defied death to walk again among the living—as mummies. Their tortured spirits remain bound to now-lifeless bodies.
I have infrequently encountered or discovered doomed spirits who have been compelled to become ancient dead through no fault of their own. Most of them, however, are not innocent victims of powers beyond their control.
After years of research and interviews with eyewitnesses who have encountered the unquiet dead (including two interviews conducted magically with the dead), I have concluded that some spirits pass into death with a predilection for returning as mummies. The common factor among these cases seems to be a fascination with, and desire for, the trappings of the mortal world. This emphasis makes the ancient dead most closely akin to ghosts, at least in psychological terms.
The ancient dead are created through a process in which the subject is only a passive participant. Though some individuals arrange to return from the dead as mummies, they must depend upon others to carry out their wishes. Planned or otherwise, the process can truly begin only after the subject dies. The first step is embalming the corpse. A mummy can be created spontaneously through natural preservation of a body and the spirit's own force of will. Even then, some external event triggers the mummy's return.
A few priests, adventurers, and delvers into forbidden lore speculate that those rituals and processes used to create an ancient dead were developed after some long-ago theorist witnessed a spontaneous occurrence. One of my colleagues, Deved de Weise of II Aluk, in Darkon, has offered a succinct explanation of the reasoning behind this theory:
... as to the probable origins of the creatures you call ancient dead, you [Van Richten] must concede that history is full of incidents involving the return of the dead to the world of the living. Here in Darkon, as you know, the rising of the dead is ingrained in local legend.
If, as you seem to have documented, departed spirits can return to their preserved bodies through force of will, then it must have been inevitable that some priest, obsessed with death and hungering for an extended life (or desperate to grant such a "gift" to a demanding liege) must have come upon an account of such an incident, just as you have, or actually witnessed the event.
Armed with this knowledge, the priest would need only the proper research materials and sufficient time to recreate the event....
—from the letters of Dr. Rudolph van Richten
Because I have uncovered conclusive proof that the ancient dead can rise unassisted, I find it hard to contradict de Weise's reasoning and conclusion. There is a more sinister theory about the origins of the ancient dead, however, to which I must attach greater verisimilitude because it is derived from first-hand knowledge.
It comes from the journal of De'rah, a wandering priestess and a gifted medium. This fair lady claims to have been only a visitor to this land of Mists, and in any event she has disappeared utterly. Before departing on her final journey away from these lands, she entrusted a copy of her journal to a wandering Vistana, who delivered it to me. The fact that lady De'rah could induce any Vistana to serve as a reliable messenger only increases my admiration for her abilities:
Once the mummy lay quietly in its coffin again, we sought to discover some method of putting it to rest permanently. While my companions set about trying to decipher the numerous cartouches and hieroglyphs on the tomb's walls, I fingered my enchanted prayer beads and chanted a [divination] spell. Soon, I was conversing with the creature:
Q: Huseh Kah, why do you walk among the living?
A: Because of the curse ofAnhktepot. . ..
Q: Who is Anhktepot?
A: The first of my kind. . . .
—from the journal of De'rah
De'rah was able to pose no less than half a dozen questions to Huseh Kah, but I have included only the two most pertinent here. De'rah concludes that ancient dead creatures did not walk the land until a being called Anhktepot returned from death.
The means by which a living being is transformed into an ancient dead creature is often the pivotal factor in determining the creature's appearance, powers, and actions.
Each ancient dead creature has a dual origin. First, a creature's mortal shell must be preserved so that it may house the spirit even after death. Second, the spirit itself must be compelled or induced to return to its body.
The typical mummy found in many lands is created from the corpse of a priest, carefully embalmed and wrapped for the ritual that will bind its spirit with its body once again.
Rather, the reader should understand that the ancient dead rise only under specific circumstances, and these factors often leave their mark on the resulting creature.
The ancient dead are slightly less rare in arid places than they are elsewhere, but they can rise wherever mortals are foolish enough to scorn the inevitability of death.
It seems likely that a mummy would be empowered only to create other mummies—like begets like, even among the ancient dead.
In Chapter II, I briefly explained that the creation of an ancient dead creature requires a preserved body and some reason for the departed spirit to return to that body.
Powerful spells or alterations to the standard rituals serve to bind a spirit within its body, or to call it back from whatever afterlife to which it has gone. The conversion of a preserved body to an undead mummy usually is fairly rapid, no matter how long the mourning period is—usually no more than a few days.
Mummy, Corporeal Creature, Lesser Form of Corporeal Undead, Bandage-Wrapped Corpse, Enigmatic Creature, Undead Menace, Most Single-Mindedly Possessive Creature, Horrifying Creature, Complex Creature, Strong-Willed and Covetous Being, Very Powerful Undead, Lethargic Creature, Tenacious Foe, Fearsome Resident, Fearsome Creature, Horror, Unique Monstrosity of Astonishing Power: ?
Mummy, Spellcaster: ?
High-Ranked Mummy: ?
Mummy, Handsome Youth, Young Foe: ?
Huseh Kah, Mummy: It comes from the journal of De'rah, a wandering priestess and a gifted medium. This fair lady claims to have been only a visitor to this land of Mists, and in any event she has disappeared utterly. Before departing on her final journey away from these lands, she entrusted a copy of her journal to a wandering Vistana, who delivered it to me. The fact that lady De'rah could induce any Vistana to serve as a reliable messenger only increases my admiration for her abilities:
Once the mummy lay quietly in its coffin again, we sought to discover some method of putting it to rest permanently. While my companions set about trying to decipher the numerous cartouches and hieroglyphs on the tomb's walls, I fingered my enchanted prayer beads and chanted a [divination] spell. Soon, I was conversing with the creature:
Q: Huseh Kah, why do you walk among the living?
A: Because of the curse ofAnhktepot. . ..
Q: Who is Anhktepot?
A: The first of my kind. . . .
—from the journal of De'rah
Anhktepot, Mummy, Eternal Bogeyman, Undying Bogeyman: It comes from the journal of De'rah, a wandering priestess and a gifted medium. This fair lady claims to have been only a visitor to this land of Mists, and in any event she has disappeared utterly. Before departing on her final journey away from these lands, she entrusted a copy of her journal to a wandering Vistana, who delivered it to me. The fact that lady De'rah could induce any Vistana to serve as a reliable messenger only increases my admiration for her abilities:
Once the mummy lay quietly in its coffin again, we sought to discover some method of putting it to rest permanently. While my companions set about trying to decipher the numerous cartouches and hieroglyphs on the tomb's walls, I fingered my enchanted prayer beads and chanted a [divination] spell. Soon, I was conversing with the creature:
Q: Huseh Kah, why do you walk among the living?
A: Because of the curse ofAnhktepot. . ..
Q: Who is Anhktepot?
A: The first of my kind. . . .
—from the journal of De'rah
I first heard the legend of Anhktepot during a visit to the land of Har'Akir, many years ago. According to Har'Akiri folktales, Anhktepot was an ancient king or pharaoh. He became so fond of ruling that he could not bear to think of his reign ending, even in death. He bent all his will toward cheating death and returning to his throne. When he finally died (murdered, some say), his burial was accompanied by a lavish ceremony and the ritual deaths of all his most valuable advisors. If Anhktepot does still walk the dunes of his arid country, he has truly gotten his wish.
If the tales are true, a desire to cheat death dominated Anhktepot's thoughts during life. Furthermore, as a pharaoh, Anhktepot could indulge in his obsession to a degree unimaginable for a common man. He had the resources of a nation at his disposal, and he used them. Anhktepot commanded for himself embalming and funeral rites on a grand scale, and an elaborate tomb to match.
Bandage-Wrapped Mummy: ?
Mummy First Rank: Ancient dead of the first rank are created spontaneously, with little or no pomp and circumstance.
In addition to spells such as animate dead, some mummies understand the process of embalming and the funerary rituals required to create new mummies. Usually the victim must have died while afflicted with mummy rot (death from mummy rot isn't a requirement). Creating a mummy of the third rank or less requires 12-18 hours of effort to prepare the body, and a further 12-24 hours before the spirit becomes permanently fixed into the preserved body.
Mummy First Rank, Livid Shambling Creature, Bloodless Creature, Very Weak Mummy: With the benefit of hindsight, I conclude that these creatures must have been first-rank mummies created by the Phantom's Bane, probably from victims who had succumbed to his paralyzing touch.
First Rank Servitor Mummy: ?
Mummy Second Rank: In many cases, second-rank mummies rise spontaneously if the circumstances surrounding their deaths are sufficiently charged with emotion. In most other cases, mummies of this rank are created by evil spellcasters or by other undead.
In addition to spells such as animate dead, some mummies understand the process of embalming and the funerary rituals required to create new mummies. Usually the victim must have died while afflicted with mummy rot (death from mummy rot isn't a requirement). Creating a mummy of the third rank or less requires 12-18 hours of effort to prepare the body, and a further 12-24 hours before the spirit becomes permanently fixed into the preserved body.
Mummy Second Rank, Hideous Creature, Very Weak Mummy: ?
Mummy Second Rank, Servant: ?
Mummy of Great Power: ?
Weaker Mummy: ?
Weaker Mummy, Lesser Creature: ?
Mummy Third Rank: Mummies of the third rank do not normally rise spontaneously, though 1 have no evidence to suggest that they cannot do so. More typically, these types of mummies are created as the result of a powerful ritual or by the hand of a more-powerful ancient dead creature.
In addition to spells such as animate dead, some mummies understand the process of embalming and the funerary rituals required to create new mummies. Usually the victim must have died while afflicted with mummy rot (death from mummy rot isn't a requirement). Creating a mummy of the third rank or less requires 12-18 hours of effort to prepare the body, and a further 12-24 hours before the spirit becomes permanently fixed into the preserved body.
Mummy Third Rank, More-Powerful Mummy: ?
Mummy Fourth Rank: Ancient dead creatures of fourth rank rise only
after a powerful ritual has been completed and their bodies have been interred in an elaborate tomb. Usually the deceased has taken an active role in planning his or her funeral rites and burial. Often the deceased fully intends to return to the mortal world as a mummy. Many of these individuals believe themselves to be so powerful that death has no sway over them; others actively embrace death in an attempt to seize greater power or to gain control over the afterlife.
The raw emotional and supernatural power required to create a mummy of the fourth rank invariably leaves its mark on the individual. The lingering spirit develops a single-minded dedication to some purpose or possession; this makes it a relentless foe.
The nature of the rituals used to create these creatures generally provides at least one avenue to defeating a mummy.
In addition to spells such as animate dead, some mummies understand the process of embalming and the funerary rituals required to create new mummies. Usually the victim must have died while afflicted with mummy rot (death from mummy rot isn't a requirement). Creating a mummy of the third rank or less requires 12-18 hours of effort to prepare the body, and a further 12-24 hours before the spirit becomes permanently fixed into the preserved body. Mummies of the fourth or fifth rank require very careful embalming and funerary rituals on a massive scale.
In all my dealings with truly powerful mummies (creatures of at least the fourth rank), the deceased was given full funerary rites, totalling 70 days or more, and interred in a resplendent tomb.
Timothy Strand, The Lamenting Rake of Paridon, Mummy Fourth Rank, Invoked Mummy: The journal of the doomed man, however, reveals a different tale: Timothy Strand squandered a bright future and a family fortune by making his life a continuous frolic. When he felt an early death approaching, he poured all his remaining wealth into an ornate tomb, which also was to serve as a temple to an evil deity. As part of this dark pact, Timothy was guaranteed a continuing life, surrounded by comfort and luxury. To seal the pact, Timothy had himself slain and embalmed. He expected to return from death and did, as a mummy able to appreciate—but never to enjoy—the pleasures of the flesh.
Mummy Fourth Rank, More-Powerful Mummy, Truly Powerful Mummy: ?
Mummy Fifth Rank: Fortunately, the wealth and labor of an entire nation is required to invest a mummy with this level of power. Few lands that I know possess the necessary means to complete this kind of endeavor, even if the will to do so is present. After many discussions with priests about the collective power of worship, however, I have come to the chilling conclusion that the living can grant power to the dead
In addition to spells such as animate dead, some mummies understand the process of embalming and the funerary rituals required to create new mummies. Usually the victim must have died while afflicted with mummy rot (death from mummy rot isn't a requirement). Creating a mummy of the third rank or less requires 12-18 hours of effort to prepare the body, and a further 12-24 hours before the spirit becomes permanently fixed into the preserved body. Mummies of the fourth or fifth rank require very careful embalming and funerary rituals on a massive scale.
In all my dealings with truly powerful mummies (creatures of at least the fourth rank), the deceased was given full funerary rites, totalling 70 days or more, and interred in a resplendent tomb.
Mummy Fifth Rank, More-Powerful Mummy, Truly Powerful Mummy: ?
Greater Mummy: When the entity that creates a mummy had control over the creature's mortal form, the resulting monster becomes its creator's servant. The greater mummies of Har'Akir are examples of this.
Greater Mummy, Third Rank Mummy, Created Mummy Subservient, Servant: ?
Greater Mummy, Ancient Dead Priest of Har'akir: ?
Very Powerful Mummy: ?
Accidental Mummy, Natural Mummy, Ancient Dead Creature Created Accidentally, Naturally Preserved Mummy: It seems that the ancient dead can form when a corpse is naturally preserved. The majority of these mummies were suddenly overcome by death. The creatures also suffered; usually their deaths included great pain or emotion. In many cases the medium that preserved their bodies was instrumental in bringing about death—perhaps even directly caused it.
Any environmental condition that prevents a body from decaying can create a natural mummy. The most common conditions include burial in dry sand, freezing, and immersion in swamps or bogs. There also might be other conditions that can naturally embalm a corpse. My colleague George Weathermay, a ranger of some renown, speculates that quicksand, the cool waters of subterranean pools, and tar pits might also preserve the dead.
Natural mummies occur only under conditions that prevent or retard decomposition. Generally, a body must be completely sealed off from environmental changes and protected from scavengers. The medium that covers the body must possess some preservative qualities and must not contain oxygen or plants, animals, and microorganisms that cause decay. All of the examples cited by Van Richten and Weathermay are suitable for creating natural mummies, except subterranean pools. A body immersed in plain water would tend to decay unless the water was very cold, or oxygen depleted, or both. Further, the water would have to be free of living organisms. A submerged body covered with sand or mud is much more likely to be preserved. Note, however, that any body allowed to lie undisturbed might become mummified, including one concealed in a cool, dry attic or hidden in a barrel of wine.
One factor Van Richten has failed to note is the preserved body's age. Mummies cannot be created from fresh corpses; the body must be embalmed before it can house an ancient dead spirit. Natural embalming requires 10 to 100 years or more, depending on how quickly the preserving medium acts on the body. Immersion in a tar pit would transform a body fairly quickly. Preservation through freezing in ice or immersion in a bog takes much longer. Ultimately, the DM must decide.
The Bog Monster of Hroth, Accidental Mummy, Unstoppable Force, Strange Horned Beast, Horned Beast, Horned Fiend, Nocturnal Monster, Bog Beast, Bog Monster, Beast, Creature That Walked Two-Footed Like a Man, Continuing Threat, Restless Naturally Mummified Corpse: The Bog Monster of Hroth was one of several armed raiders who were lured into a bog, entrapped, and slain by the defenders of the town they would pillage. The raider who later returned as the bog monster must have felt a strange mixture of fear, humiliation, and frustration as death overcame him.
Created Mummy: The vast majority of the ancient dead rise when a preserved corpse is deliberately turned into an undead creature. The typical mummy found in many lands is created from the corpse of a priest, carefully embalmed and wrapped for the ritual that will bind its spirit with its body once again.
Created Mummy Subservient When the entity that creates a mummy had control over the creature's mortal form, the resulting monster becomes its creator's servant. The greater mummies of Har'Akir are examples of this.
Created Mummy Subservient, Servant: ?
Created Mummy Usurped: When the entity that creates a mummy did not
hold sway over the creature's mortal form, the result is a usurped mummy. Many powerful mummies (and a few of their lesser brethren) have the ability to create other ancient dead, usually by transforming their slain victims through some ritual or arcane process. These usurped mummies then become the mindless tools of their undead masters.
Sometimes a usurped mummy has a more insidious origin. Even the most reverent and well-intentioned funeral rites can lead to undeath for the deceased if an enemy can subvert those rites and lay a curse on the corpse.
Created Mummy Usurped, Mindless Tool: ?
Created Mummy Usurped, Corrupted Monster: ?
Invoked Mummy: Invoked mummies embraced undeath willingly, laying plans for a corrupted form of immortality while still alive.
The material I have on the priestess who returned to save her temple from ruin is fragmentary, but she might have been interred with the stipulation that she protect or maintain the temple if necessary. If this is true, as I suspect it is, she is an example of an invoked mummy, recalled by a specific trigger.
Invoked Mummy, Most Terrible and Powerful of All Ancient Dead: ?
Weakest Mummy: ?
Servitor Mummy: Servitor mummies are most often created by other mummies or by a mummy cult.
Servitor Mummy, Servant: ?
Servitor Mummy, Guard: ?
Servitor Mummy, Soldier: ?
Ancient Dead Guardian: ?
Servitor Mummy, Tomb Guardian: ?
Invoked Mummy, Servant: ?
Mummy, Horribly Emaciated Figure: ?
Restless Mummy, Restless Ancient Dead: Some ancient dead creatures arise from the same kinds of circumstances that create ghosts. This is particularly true of accidental and invoked mummies; something in the creature's psyche maintains a link between spirit and body that outlasts even death. This link can arise without a conscious desire on the dying person's part; sometimes it merely provides a path through which an outside agent can create a mummy.
Quinn Roche, Quinn Rotch, Restless Mummy, Collector, Armor Collector: ?
Ahmose Tanit, Iurudef Hamid, Mummy: ?
Mummy, Unliving Lover: ?
Recalled Mummy: Sometimes the ancient dead can rise in response to events that occur long after their deaths. After many hours of study and countless interviews with priests and mediums who have had some experience with these matters, I have come to believe that a being can pass fully from the mortal world, only to be drawn back when certain conditions prevail. Some force or summons compels the spirit to re-enter its mortal body.
Ancient dead of this type are usually invoked, but not always. In one case I have documented, the creature returned in response to an ancient curse it had successfully avoided throughout its life. Strangely enough, when one of her descendants triggered the curse, the blight fell upon the dead ancestor. The curse was worded in such a way that the victim's repose in death was interrupted so that she could waken and feel the curse's effects.
I have acquired several accounts of guardian mummies rising to protect ancestral estates, temples, and other areas that were important to them in life. Once case involved a dedicated priestess who was interred beneath a temple and returned when the building fell into disrepair. In each of the cases I have labeled "recalled," the individuals appear to have died and departed from the world in the normal way, only to return in response to events that occurred long after their deaths.
Recalled Mummy, Guardian Mummy: ?
Dark Pact Mummy: To many short-sighted individuals, the thought of physical immortality beckons like a sweet, radiant dream. It is true that the mortal world offers many pleasures, but fate has decreed that only mortals may enjoy them. There is no shortage, however, of dark powers all too willing to indulge the misconceptions of the foolish.
Humanoid Mummy: ?
Animal Mummy: In some cases, the preserved bodies of common animals can become reanimated as ancient dead creatures. In most cases an animal mummy is deliberately created, as animals have neither the intelligence nor the force of will to return to the mortal world on their own.
Nevertheless, certain extraordinary animals can return on their own, especially if they were carefully interred upon their deaths.
The Hissing Cat of Kantora, Animal Mummy: In life, this creature was a mage's familiar that wasted away and died after its mistress, Caron de Annemi, met an untimely death. The slain wizardess's companions carefully laid the animal to rest to commemorate their fallen comrade, whose body could not be recovered. The cat returned a generation later when a foolish young wizard claimed some of de Annemi's research into illusions as his own.
Monster Mummy: Monster mummies can be created only from living creatures native to the Prime Material Plane.
Guardian Mummy: ?
Monster Mummy Troll: ?
Composite Mummy: They are constructed from bits and pieces of several different creatures, sewn or otherwise joined together in the same manner as a flesh or bone golem is fashioned. Some humanoid parts invariably decorate the mix, and a humanoid spirit animates the mummy.
Parts of any creature with a corporeal body, however, can be used to construct a composite mummy.
Composite Mummy, Most Horrifying and Physically Imposing Type of Ancient Dead: ?
Skeletal Mummy: A skeletal mummy's physical body has been reduced to bare bones or bones only thinly clad in shards of dried flesh. Such creatures are easily confused with common skeletons.
Withered Mummy: ?
Intact Mummy: ?
Pristine Mummy: ?
Relatively Weak Mummy: ?
Vengeful Mummy: ?
Skeletal Composite Mummy ?
Pristine Mummy, Most Insidious Type of Ancient Dead: ?
Mummy, Minor Creature: ?
Mummy, Desert Dweller: ?
Mummy, Skeletal Horror: ?
Lesser Mummy: ?
Animal Mummy Bull, Bull Mummy: ?
Animal Mummy Cat Domestic, Cat Mummy: ?
Animal Mummy Cat Great: ?
Animal Mummy Crocodile: ?
Animal Mummy Elephant: ?
Animal Mummy Snake Venomous: ?
Composite Mummy Third Rank With a Great Cat's Head a Human Torso a Griffin's Claws and a Great Cat's Legs: ?
Most Powerful Mummy: ?
Most Terrible Ancient Dead Foe: ?
Ananka-Siphir, Mummy: ?
Less-Powerful Mummy: ?
Powerful Mummy: ?
Mummified Priest, Mummy That Has Retained Priest Abilities, Priestly Mummy: ?
Mummy Fighter: ?
Mummy Thief: ?
Mummy Wizard: ?
Mummy Swathed in Smoking Green Wrappings: ?
Mummy That Could Levitate: ?
Mummy That Could Fly: ?
Mummy With the Alter Form Power of the Third Rank: ?
Mummy From Elf Stock: ?
Drow Mummy: ?
Mummy of Dwarf Stock, Dwarf Mummy: ?
Mummy From Gnome Stock, Gnome Mummy: ?
Mummy From Halfling Stock: ?
Mummy From Stout Stock: ?
Humanoid Mummy: ?
Fairly Powerful Mummy: ?
Evil Mummy: ?
Good Mummy: ?
Very Weak Mummy: ?
Naturally Preserved Mummy That Originally Froze to Death: ?
Naturally Preserved Mummy That Perished From Some Ailment Brought on By Cold: ?
Mummy That Has Been Drowned: ?
Clan Mummy: ?
Clan Mummy, Minor Creature: ?
Clan Mummy, Leader: ?
Mummy of Low Rank: ?
More Powerful Mummy: ?
Mummy Bound to a Temple: ?
Mummy Bound to a Certain Location: ?
Mummy, Guardian: ?
Mummy, Steward: ?
Mummy Bound to a Certain Building: ?
Hugh Ignolia, Mummy: ?
Mummy, Undead Servant: ?
Deliberately Created Mummy: ?
The Feathered Hunter, Mummy: ?
Mummy That Derives Its Powers From Veneration by the Living: ?
Robed Mummy, Unholy Deity: ?
Mummy of a Barbarian Chieftain: ?
Mummy of an Infamous Burglar: ?
Newly Awakened Mummy: ?
Three Wolf Priest, Skeletal Mummy, Savage Devotee of a Jungle Deity: ?
Spellcasting Mummy, Mummy With Spellcasting Ability, Mummy With Spellcasting Powers: ?
Very Weak Mummy: ?
Bound Mummy: ?
Dependent Mummy: ?
More-Powerful Mummy: ?
Fascinated Mummy: ?
Sage of Levkarest, Mummy: ?
Mummy That Has the Ability to Create Undead: ?
Mummy That Has the Ability to Charm Other Creatures: ?
Slumbering Mummy: ?
Mummy With the Charm Monster Power: ?
Mummy With the Charm Animals Power: ?
Mummy With the Alter Form Power: ?
Intelligent Mummy: ?
Fireproof Mummy: ?
Imhotep, Mummy: ?
Ancient Dead, Tragic Figure: ?
Senmet: ?
Tiyet: ?
Kit Mummy, Truly Nasty Opponent, Unique Creature: ?
Mummy, Truly Mysterious and Dangerous Villain: ?
Poltergeist: ?
Skeleton, Common Skeleton, Mindless Skeleton: Spellcasting mummies, however, might easily have acquired enough dark knowledge to create many different types of undead, and probably have access to necromantic spells that can create minor undead such as skeletons and zombies.
Skeleton, Corporeal Creature, Weaker Cousin, Mindless Automaton, Minor Undead: ?
Skeletal Horror: ?
Son of Kyuss: ?
Spectre, Incorporeal Undead, Lesser Kin: ?
Spectral Worm: ?
Spectral Worm, Loathsome Creature: ?
Vampire, Typical Vampire: ?
Vampire, Twisted Creature, Corporeal Undead, Creature Whose Corrupted Spirit Dwells Within Their Own Dead Flesh: ?
Unusual Vampire: ?
Fledgling Vampire: ?
Wight, Lesser Undead: ?
Zombie, Common Zombie, Mindless Zombie: Spellcasting mummies, however, might easily have acquired enough dark knowledge to create many different types of undead, and probably have access to necromantic spells that can create minor undead such as skeletons and zombies.
Zombie, Corporeal Creature, Weaker Cousin, Mindless Automaton, Minor Undead: ?
Ragged Zombie: ?
Greater Zombie, Livid Shambling Creature, Bloodless Creature: ?
Walking Dead: ?