Undead PC's


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hmm

Acording to my sources it first appeared in in libris mortis as a ability for one of the monsters. Then in monster manuial III it was a monster ability, its also in a book called "Necromancer's Tome of Horror." Finally its in a book called Mega Feats II......
 



It justs seems wrong theme-wise/mechanically for there to be essentially no clerics above 10th level and yet have such high level undead about.

The forces of balance would have somehow had high level slayers of undead rise in some form to foil them (doesn't matter if they are PCs or NPCs). Most likely as higher level clerics.
 

Maybe it is because the powerful undead started hunting the high lv clerics, resulting in a dearth of competent undead slayers to oppose them...:p
 

Are there no outsiders and spell-casting creatures too?

Even if there are no strong mortal spellcasters, those creatures could be menace against those undead PCs. Many celestials can cast cleric spells or have anti-evil-creature abilities. Good dragons can be interesting foes against such evil party as they can cast divination spells for finding phylactery or coffin. And Inevitables can be really formidable opponents as they are immune to many of the magical attacks and abilities of undead PCs. And there are evil monsters who have powers to enslave undead creatures, like Ak'Chazar Rakshasa.

DnD system is assuming that PCs will meet various opponents with various abilities. If you remove spells and similar abilities from their opponents, PCs can easily fight one-side games. Even if you don't like to include high-level spellcasters in your campaign world for background reason, you would better include some alternative foes, or combats may become too easy.
 

Just remember that there will always be those who will not compromise with evil for any reason, no matter how "lesser" they seem. Create a band of fanatics of some Lawful Good God of Light. They are not swayed by the acceptance of these evil beings have have broken from their temple/tradition because they consider it "corrupt and in violation of the True Law." Clerics, Paladins, and LG Rangers all determined to wipe undead from the face of the world. Perhaps they even believe if they succeed, or even try really hard, their god will manifest and save them all from the Big Evil the party is facing. This would be a perfect challenging counter to your evil party, and they would show up again and again with weapons, spells, feats, and class abilities all centered around fighting undead.

On the other hand, if you are worried about their immunities throw things at them that are just as tough. A sentient iron golem (the housing for some angelic general trapped within?) with a sorcerer companion who does nothing but cast fire spells centerd on the golem, or some similar on going fire effects would be tough to beat. Like Shin said, there are all kinds of powerful foes that might be aligned with good or evil to oppose the party.
 

Why won't direct sunlight work here? Army of good guys find out where Dracula is holed up, tear down the building to let the sunlight in. That would be an awesome combat, as the vampire spawn fights the attackers and most of the attackers are fighting the building. And it's an evil campaign, so I'm guessing that the characters need "alone time" fairly frequently. Keep the other players involved either by having them play the role of the attacking force or target them all when they're separated. The wizard and thief's guilds team up on the spell thief and the good druids team up on the evil druid. They ignore the lich, or race him to his phylactery.

I'm thinking four separate, simultaneous combats progressing round by round for a truly epic night at the game table. Just keep saying "Meanwhile..."
 

Daylight spell - 3rd level Brd, Clr, Drd, Pal, Wiz/Sor.

Works wonders against a vampire (liches have no specific weakness to daylight though).

Should be common enough to get (only requires a 5th or 6th level character to cast)
 

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