MortalPlague
Adventurer
My current campaign is taking an Underdark turn next session (assuming the players follow the hooks). I picked up the Underdark book, which had some excellent information in there, and now I'm trying to flesh out my specific Underdark adventure. Broadly speaking, an ex-pirate turned Lord is going to hire the group to go to a drow city and procure a rare and deadly poison for him. How they get it is entirely up to them... all a part of the fun.
The first step is getting to the Underdark in the first place. I've decided to have an entrance at the bottom of an old, abandoned mine. This mine isn't entirely abandoned, however; it has new inhabitants. The upper levels have been taken over by a group of orc bandits, joined by a pair of medusas. I haven't decided yet whether I want to put one of the medusas in the leader's chair, or simply have them be unexpected allies.
The lower levels of the mine are more interesting... most of the inhabitants here are oozes, carrion crawlers, and vermin. But I wanted to put a single powerful threat here that would keep the orcs from venturing down, but also keep the Underdark from coming up. Currently, I've penciled in a crippled mind flayer; he lost his leg below the knee to a hook horror, and just managed to hobble into the mine's lower levels from the Underdark below. He's made a lair for himself down there, but he's trapped; he can't take on the orcs on his own, but the Underdark below would surely kill him. Depending how the players approach things, he might wind up being a dangerous opponent, or a cautious friend.
Thoughts?
Oh yes, my group is level 12, consisting of a rogue, a paladin/cleric, an avenger, and a ranger.
The first step is getting to the Underdark in the first place. I've decided to have an entrance at the bottom of an old, abandoned mine. This mine isn't entirely abandoned, however; it has new inhabitants. The upper levels have been taken over by a group of orc bandits, joined by a pair of medusas. I haven't decided yet whether I want to put one of the medusas in the leader's chair, or simply have them be unexpected allies.
The lower levels of the mine are more interesting... most of the inhabitants here are oozes, carrion crawlers, and vermin. But I wanted to put a single powerful threat here that would keep the orcs from venturing down, but also keep the Underdark from coming up. Currently, I've penciled in a crippled mind flayer; he lost his leg below the knee to a hook horror, and just managed to hobble into the mine's lower levels from the Underdark below. He's made a lair for himself down there, but he's trapped; he can't take on the orcs on his own, but the Underdark below would surely kill him. Depending how the players approach things, he might wind up being a dangerous opponent, or a cautious friend.
Thoughts?
Oh yes, my group is level 12, consisting of a rogue, a paladin/cleric, an avenger, and a ranger.
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