The_Warlock
Explorer
While I have no problem with PCs being allowed to use their abilities, in fact even encouraging them to use their abilities by putting puzzles in front of them that require them to use such abilities, I don't see why a incredibly powerful NPC mage has to be stupid. If you had the power to ward and protect your chosen demense against translocation and alteration magics, would you? Smart PCs put up wards, and dimensional lockss, and other such things, and that's not accounting for epic rules. Why should a NPC mage of fantastic intelligence simply let people run roughshod over his playground? Undermountain is a dungeon crawl which forces you to rethink how you use your abilities, use the tactics of a portal driven dungeon to your advantage. And it's a DM's playground, the weirdest things from a dozen campaign worlds can all exist side by side. And with portals to spare that cross the globe, its can also provide access to places in the world and planes that aren't easily reachable by mundane or even standard magic means.
I don't dispute anyone's preference for a different design, but having run sections of Undermountain before, I do dispute that its badly done, or designed poorly. Like any pre-packaged module, its what you make of it, and how open minded and ingenious you and your players are. I tend to find that the design philosophies of 3.0 (and 3.5 esp) clotheslined many a spell and special ability - put it in its slot, and that was it, rather than having a power with a little bit of gray area so that players and GMs who think and are creative can use their native intelligence to pull off something heroic. How a good player outmaneuvers or outthinks a "blanket obstacle", in my book, makes the heroic moments that much greater. And Undermountain, in my opinion, is a perfect vehicle for that when run well.
Pardon me for my diatribe, but felt the need to express it.
And damn but I love the maps....
EDIT: I agree with both Mystery Man and Dave Mage - that's the other thing - why get irritated, make it what you want if it has anything that interests you. It is FREE after all.
I don't dispute anyone's preference for a different design, but having run sections of Undermountain before, I do dispute that its badly done, or designed poorly. Like any pre-packaged module, its what you make of it, and how open minded and ingenious you and your players are. I tend to find that the design philosophies of 3.0 (and 3.5 esp) clotheslined many a spell and special ability - put it in its slot, and that was it, rather than having a power with a little bit of gray area so that players and GMs who think and are creative can use their native intelligence to pull off something heroic. How a good player outmaneuvers or outthinks a "blanket obstacle", in my book, makes the heroic moments that much greater. And Undermountain, in my opinion, is a perfect vehicle for that when run well.
Pardon me for my diatribe, but felt the need to express it.
And damn but I love the maps....
EDIT: I agree with both Mystery Man and Dave Mage - that's the other thing - why get irritated, make it what you want if it has anything that interests you. It is FREE after all.
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