Arcane Runes Press
First Post
Faraer said:How come what moves you has moved to coincide with 3E design principles?
Because it's a lot more player empowering.
In second edition, most groups I played with used the standard of "These are the abilities the characters have. Challenge them by countering those abilities."
But I much prefer the 3E philosophy of "These are the abilities the characters have. Challenge them by forcing them to use those abilities cleverly."
The first is the Superman school of story design - kryptonite takes Superman's gifts away, and forces him to be clever.
The second, the Batman school - The Joker's cunning forces Batman to use all his gifts cleverly.
To me, the second is much more fun.
Patrick Y.