Rudar Dimble said:I don't have any resources at hand right now, but I can give you some devious dungeon tricks (although some of them might already be in the Undermountain modules you have):
1. make the dungeon's lay-out change every time they close a door behind them
2. throw in a room with an anti-gravity field in it, with an invisible pit trap hanging on the ceiling
3. (do this in combination with 1.) have them meet a little cheerful guy sitting behind a desk writing in a book (he is actually a fiend trapped inside the dungeon...may be the party finds out, but that's fun too). After a bit of chit chat, he tells the party he knows the way out of the dungeon (he tells them he doesn't want to leave, because Lord Piereigon of Waterdeep gave him orders to stay there and help adventurers and protect the innocent from Halaster). If the party is interest in his information on how to leave the dungeon, he hands them a book, which he tells contain maps of the dungeon. When they read it, the book appears to be a Book of Vile Darkness (protected from a Detect Alignment spell off course)![]()
If you want more ideas, please let me know.
As a sugestion, maybe the little guy does have a map out of the dungeon...a gate to one of the lower planes perhaps....
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)