Undermountain

Rudar Dimble said:
I don't have any resources at hand right now, but I can give you some devious dungeon tricks (although some of them might already be in the Undermountain modules you have):

1. make the dungeon's lay-out change every time they close a door behind them
2. throw in a room with an anti-gravity field in it, with an invisible pit trap hanging on the ceiling
3. (do this in combination with 1.) have them meet a little cheerful guy sitting behind a desk writing in a book (he is actually a fiend trapped inside the dungeon...may be the party finds out, but that's fun too). After a bit of chit chat, he tells the party he knows the way out of the dungeon (he tells them he doesn't want to leave, because Lord Piereigon of Waterdeep gave him orders to stay there and help adventurers and protect the innocent from Halaster). If the party is interest in his information on how to leave the dungeon, he hands them a book, which he tells contain maps of the dungeon. When they read it, the book appears to be a Book of Vile Darkness (protected from a Detect Alignment spell off course) :cool:

If you want more ideas, please let me know.


As a sugestion, maybe the little guy does have a map out of the dungeon...a gate to one of the lower planes perhaps.... :]
 

log in or register to remove this ad

Technically yes, it was a Greyhawk module, though there's little that's setting-specific in it.

I own it, but I've never had a gaming group brave enough to give it a try.

DM_Fiery_Fist said:
Thanks again for all of your responses.
Jyrdan, thanks for the suggestion, I just now found the wandering monster tables in the module. Advancing lower-level monsters is a very good idea, I'm guessing that my players won't expect to face off against something that's quite a bit more challenging than they originally anticipated. I'll also look up some stuff on the Tomb of Horrors, I've heard the tales of that infamous place as well. Was that a Greyhawk module?
Josh
 

Once again, thanks to everyone for your replies. My party managed to escape from Undermountain via the Old Xoblob Gate. I'm not sure if they're going to return or not...they did not depart completely unscathed...two of their members were turned into frogs by the mass frog epic spell and they came extremely close to death. I'm hoping that they'll return (and I suspect that they will) so that I can try out some of my latest ideas, as well as the excellent fiend trap that Rudar suggested. Hannibal, you've given me several great ideas for future excursions, and I particularly like the idea of a maze that polymorphs someone inside of it into a minotaur.

I think I'll peruse Tomb of Horrors and see what can be gleaned from there. I've seen a few threads on it and it looks to be very deadly. My current goal is to see if I can get the party back into Undermountain.

Well, thanks again for everything, I'll let you guys know if I ever get them back into Undermountain. I think I'll see if I can submit something to WoTC's new Undermountain feature...they put out their call for submissions a few days ago.

Good gaming everyone,

Josh
 


Remove ads

Top