The dark room
A quick structure analysis by Boris concludes that the barricade would likely hold quite well against most weapon's damage. Recalling the cart, the warrior and the others move back to the entrance room, and start pushing the cart, at Boris direction. At the last moment, Kurnos keeps pressing on, while Boris expertly jumps into the cart. As the monk lets go, Boris braces himself for impact, before the cart smashes into the barricade, bringing it down!
The cart wheels jams with the remains of the barricade, catapulting Boris in the air. He lands hard and slides forward. His face stops mere inches from what he think its a boot. As he looks up, the torch light from his companions, who are rushing into the room, reveal that the boot is connected to a Skeleton! It lifts a pick menacingly.
You notice that there are other restless dead in the room, when one of them explodes in flames, lightening part of the room.
[sblock=Mining problems]
Roll initiatives and fill in the corresponding cells on the sheet. If you beat the monsters (the highest is a 21), go ahead and post.
Pay attention to the map's light, coded with the color of the lines. Orange lines are for lighted areas, while black lines are for dark areas. You can't see Boris, nor the skeleton rock thrower, for example, unless you can see in the dark. Pay attention to the difficult terrain as well, rails, rubble and ore are difficult terrain, costing 2 squares of movement. The cart is blocking terrain.
MAP and COMBAT Mining problems!! sheet contains the map and references are found scrolling down a bit.
Monsters' actions
Rolling initiatives:
Roll Lookup
Questions? Doubts? How are you feeling so far?
I'll have the annoying habit of mentioning all of you in combat situation: [MENTION=211]Phoenix8008[/MENTION] [MENTION=6698492]BedLlama[/MENTION] [MENTION=69684]WEContact[/MENTION] [MENTION=92704]Grimmjow[/MENTION] [MENTION=75065]jbear[/MENTION] [MENTION=57009]Dekana[/MENTION]
[/sblock]