Ilse moves deeper into the tunnel and stabs twices at one of the motionless skeletons. In her haste, she misses horribly each time, disturbing the skeleton just enough to wake it up.
OOC:
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Well that turn sucked.
Ilse's allies gain a +1 power bonus to attack rolls and a +3 power bonus to damage rolls while they are adjacent to her.
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[sblock=Ilse actions / stats]Move: Walk to AF6.
Standard: Coup de grace vs SM3 with
Battleborn Acuity misses AC 1, but it still deals 9 damage on a miss. Until the end of Ilse's next turn, her allies gain a +1 power bonus to attack rolls and a +3 power bonus to damage rolls while adjacent to Ilse (this effect is sustainable).
AP-Standard:
Energizing Strike-PP2 vs SM3 misses AC 13.
Minor:
Ardent Surge on Kurnos heals for surge (6) + 2. Kurnos is now at 24/24 hp and has no surges left. Kurnos also gains a +1 bonus to attack rolls until the end of Ilse's next turn.
PC:Ilse (Dekana) - L4W Wiki- Female Tiefling, 1 Ardent
Passive Perception: 10, Passive Insight: 10
AC:17+2, Fort:14+2, Reflex:11+2, Will:16+2, Resist 5 fire, Speed:6
HP:20/28, Bloodied:14, Surge Value:7, Surges left:5/10
Initiative +0
Power Points: 0/2, Action Points: 0 (
encounter)
Conditions
Battleborn Acuity
Powers
MBA: +3 vs AC, 2d4+1
RBA: +3 vs AC, 1d4, range 5/10
Energizing Strike, Demoralizing Strike
Ardent Outrage, Ardent Surge x2, Infernal Wrath, Second Wind, Takedown Strike
Battleborn Acuity
Combat notes
+1 attack rolls vs bloodied foes
+3 damage rolls on OAs for Ilse and allies within 5 squares
+2 diplomacy and intimidate for allies within 5 squares.
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