Aeolius
Adventurer
green slime said:These rules concerning "pressure damage" are ludicrous at best.
So is the notion of pretending to be a sea elf, for that matter.

Adding varying tiers, such as shallows, median waters, and depths, adds flavor to my undersea campaign. Some creatures are more comfortable in the darkness of the depths, while others prefer the sunlit shallows. At least in my campaign, which centers around two hundred massive towers that stretch from the ocean floor and ascend a thousand feet above the waves, this allows for a more heavily populated ocean. A community of sea elves might be living on the same spire as a gathering of morkoth - separated by a distance of two hundred fathoms.
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