Unearthed Arcana Domain Wizards

elijah snow said:
Can someone explain the Domain Wizard in a little more detail? Is it essentially a wizard with access to a cleric domain and the restrictions described in this post?
Unearthed Arcana has a bunch of 'Wizard Domains' forcussed about an element or theme. This allows a Wizard to specialise without being a specialist.
That said, I like the variant specialists option more; it allows for a 'jedi bloodline' (a la Corran Horn/Halcyon) style play with wizards.
 

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Domain wizards gain an arcane domain and one domain slot per available spell level. They learn their domain spell automatically when they reach a new level.
 

elijah snow said:
Can someone explain the Domain Wizard in a little more detail? Is it essentially a wizard with access to a cleric domain and the restrictions described in this post?

What Darklone just said, a Domain Wizard chooses a domain at first level, and a domain is made of 10 spells, one per spell level from 0th to 9th, IIRC (suddenly I have the doubt it may be only 9, 1st-9th). The spells are fixed, you cannot choose them, beside obviously choosing the domain from the start.

As soon as the wizard is able to cast spells of the appropriate level, he gets (1) the domain spell of that level added for free to the spellbook and (2) one bonus slot/day of that level usable only to cast that domain spell [or metamagicked domain spells of lower level].

Overall, it's 10 (or 9) bonus spells known and per day.

There are no costs for this, no forbidden schools or anything else.

Compared to a domain wizard a specialist wizard has the following
- advantages: can use bonus spells slot for any spell belonging to the chosen school; has Spellcraft bonuses on spells of the chosen school
- disadvantages: has 2 (or 1 if a Diviner) forbidden schools which spells he won't ever be able to cast, neither from scrolls/wands; has Spellcraft penalties on spells of the forbidden school(s); has no spells for free added to the spellbook

Compared to a domain wizard a non-specialist wizard has the following
- advantages: none
- disadvantages: has no bonus spells/day; has no spells for free added to the spellbook
 

Darklone said:
Domain wizards gain an arcane domain and one domain slot per available spell level. They learn their domain spell automatically when they reach a new level.

That's part of it.
An Arcane Domain is a list of 10 spells, 1 each of levels 0-9. These spells are automatically learned by the wizard when s/he reaches the level required to cast them, in addition to the 2 spells per level Wizards learn anyway. When casting the spells from this domain, the wizard receives a +1 caster level bonus to the effects, as well as being able to prepare 1 additional spell each day of each level, provided it is his/her Domain spell.

example: Fire Domain
0 - flare, 1 - burning hands, 2 - scorching ray, 3 - fireball, 4 - wall of fire, 5 - cone of fire (as cone of cold, but fire), 6 - summon monster VI (fire creatures only), 7 - delayed blast fireball, 8 - incendiary cloud, 9 - meteor swarm

A 5th level Wizard with the Fire Domain would have in his/her spellbook:
All 0-level spells, 3 + Int bonus 1st level spells, + 8 additional spells (2 each for levels 2, 3, 4, and 5) + burning hands, scorching ray, and fireball.

When preparing spells per day, the 5th level wizard would be able to prepare:
4 0-level spells + 1 flare; 3 + 1 (for Int) 1st-level spells + burning hands; 2 + 1 (for Int) 2nd level spells + 1 scorching ray; 1 + 1 (for Int) 3rd level spells + 1 fireball.

When casting his/her spells, any casting of flare, burning hands, scorching ray, or fireball is cast at 6th level instead of 5th, regardless of whether it was prepared as a bonus domain spell or in a regular slot.

Note that some domain spells are not usually available to the wizard any other way (some are modifications of standard spells, like the cone of fire mentioned above, but others are Cleric or Druid spells).
 

Li Shenron said:
I noticed that the Domain Wizards variant - although it is a good alternative to Specialized Wizards - it makes the standard non-specialized Wizard completely obsolete! Am I overlooking anything?

No, not at all. Domains are to wizards what domains are to clerics: a perk.
 

Thanee said:
What's so hard about dropping a single school for becoming a divination specialist (or even two schools, if you prefer something else)?
The one extra spell per level is a huge benefit!

Not so much, no. If characters are receving treasure at the pace the DMG prescribes, then magic items--particularly scrolls and wands--can rapidly make the number of spells a PC can cast per day a moot issue.

Thanee said:
Isn't that the intent of the whole book?

Not so much, no. There's a quite a bit of content that could easily be considered underpowered....

Thanee said:
But it's not only powerlevel, also many of the stuff (like paragon races and whatnot) just didn't seem very useful to me.

....There you go. Good example. Paragon races are not very powerful at all when compared to standard character class levels.
 
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