So a bunch of fiendish subraces but only a point of ABS besides Charisma moved to other skills and some Legacy spells swaps, plus some cult spells and features.
It doesn't do much for my game.
It doesn't do much for my game.
And motivation for a Devil and a non-evil Warlock to come to an understanding for mutual benefit.This also doubles as a bunch of potential patrons for a friend pact warlock.
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It only seems "lazy" to you because you expected or wanted more, which was Morrus' point above. Pure entitlement.
I personally am glad they did not do more with this. Even this is more variety than most races have, and I don't want to see Tieflings become the race du jour because powergamers can pick a la carte racial bonuses. This is actually good design, that also happens to require less work than the bad design some others are proposing. Far cry from "lazy".
No, the easiest path would have been to not test any new concepts in their trial balloon program.
They don't need to playtesting the Archdevils, they already have that info: fluff is easy-peasy, and they already have a design Bible for that from the Next playtesting.
Wow, that's some serious hoops of logic to jump through in order to get to making excuses for WotC.Sometimes it's not a question of how simple (or even "lazy," if you like) an idea is, but simply coming up with it.
Yes, actually, I did.But did anyone? Everyone saying "I could have done this," sure you could have, but had you actually thought to do it prior to this?
Yes, actually, I did.
Professionals are paid to do a job. When their performance is such that it could be achieved or replicated easily by a non-professional not being paid for their work, it is fair to call them out for it. When a kicker on a professional football team is paid to kick a ball and they start to miss from the 30 yard line, they are gonna get reamed for that performance and rightly so because they are paid to perform with a certain expected level of sophistication and ability.