So a bunch of fiendish subraces but only a point of ABS besides Charisma moved to other skills and some Legacy spells swaps, plus some cult spells and features.
It doesn't do much for my game.
It doesn't do much for my game.
"Lazy" does appear to be the insult du jour for "a product not made exactly how I want it". It's used against movie-makers and manufacturers and TV studios and - it seems - game designers.
I agree; it's pretty condescending. Creating product requires the exact opposite of laziness.
There's a significant difference between "not made exactly how I want it" and "made without much effort/creativity."
And yet “lazy” still remains an inappropriate and condescending way to refer to creators.
And yet “lazy” still remains an inappropriate and condescending way to refer to creators.
Aside from the tiefling subraces, this was quite an excelent installment of UA.
As far as the tieflings go, I dislike that everything was predicated on the Archdevils rather than having influence from any other lower-planar creatures. Also, I don't like the subrace approach to tieflings at all—I'd rather have an expansion upon the sort of options provided in SCAG. That way, tiefling could be customized and reflect the randomness of the race for those of us the prefer to run tieflings closer to how they were originally presented in Planscape.
Umm... ? This is in line with the 4e Bael Turathi background. There were several different variations off the base tiefling race due to the fact that multipleNot a bad UA over all. The tiefling stuff is nice for players who want a bit of difference, although it doesn't quite fit with my ideas on Tieflings, which is based fairly heavily on 4Es Baal Turoth background.
I also made other remarks such as uninspired, not interesting, lackluster, and not on par with their previous work. But also, I described the design as lazy. I never said that about the creators.
And while the words I used may have been harsh, I also supplied alternative directions they could have gone...