am181d
Adventurer
Didn't these paragon races appear in an issue of Dragon?Psion said:AU isn't mentioned in the OGL statement, but the Paragon classes are, by WotC's own admission, patterned after AU's leveled races.
Didn't these paragon races appear in an issue of Dragon?Psion said:AU isn't mentioned in the OGL statement, but the Paragon classes are, by WotC's own admission, patterned after AU's leveled races.
That's not really what I'm talking about, though. I'm talking about from a "fan" standpoint, why is the fragmentation of the marketplace a good thing?Psion said:Well, it makes players less portable, and game products less portable. What if I really dig something made with Airships but the spelljammer website decides to use "Aether & Flux" instead.
Not to mention, it makes the margins of d20 companies thinner, which makes it harder to keep good d20 authors writing stuff because it is less worth their while, as companies are forced to compete for the same niche, and thus smaller print runs and worse scale economy.
I didn't say "unversal". From a consumer standpoint, though, it's certainly a good thing.Psion said:It's not a universally good or universally bad thing. As mentioned in the other thread, I am GLAD to have alternatives to the class-based-defense and flaw systems than those presented in UA.
MerricB said:Actually, paying more attention to the original post, this was originally posted on ENworld... I only have to find out where now...
Cheers!
Yeah, but that analogy only works for technical products, IMO. Because they're nothing "wrong" per se with the D&D rules, the only reasons to change things are subjective and a matter of taste. A single, grand unified ruleset isn't desirable in this case, because that means a lot of groups are compromising their taste and desires for their game.Nifft said:"Fragmentation of the market"? D&D isn't an incompatible computer hardware platform. I can fix many of the "bugs" in new products myself, using my handy "rule 0".
OGL stuff seems nicely like GPL stuff -- those who use it are often skilled enough to fix it, and release the fixes back into circulation. I'm enthusiastic about UA's new systems, just as I'm enthusiastic about new Linux libraries and/or kernel features. If they work, great! If they don't, they won't pollute the idea-pool, because the community is smart and communicates well.
OGL won't fragment for the same reason Linux hasn't fragmented -- it can absorb back into itself anything good that grows out of it... like a giant literary ooze.
am181d said:Wow. That doesn't make sense on a number of levels. First, you can only use someone else's content using the OGL if they released that content using the OGL, and clearly none of the submissions to Wizards' open call used the OGL. Second, I can't imagine that ANY of those new campaign submissions actually included any new rules anyway, unless someone COMPLETELY missed the point of the submission process. Third, the kind of rules that appear in UA are NOT the kind of rules you'd generally expect from campaign specific rules sets. And fourth, a casual look through the UA will make clear what they took from other sources, and it wasn't that much.
Those issues aside, I think you may be on to something.
Ranger REG said:Can anyone give me a rundown of which mechanics/rules are not their own and who are the original Contributors?
diaglo said:second again that was the point of the contest...same but different..new classes, new PrCs, even new races. many of this just screams UA.
Henry said:I seriously doubt any of the either one-page or ten-page submissions wasted any space on detailed mechanics, classes, or game concepts, other than describing the world setting and the things that would be in it. If they did, it's no wonder they didn't get picked, since the point of the contest was the sell the concept, not the details.
Looking at the UA info, all of the uncredited stuff seemed to be stuff developed previously in house by either other WotC staff previously or Andy Collins and his gaming crew.
diaglo said:i always suspected they wrote the UA as OGL content b/c most of it wasn't their ideas. but things they harvested from the open call for new campaigns.