Ashrem Bayle
Explorer
This is how I intend to handle sneak attacks: (With a 5th level Rogue for example.)
On a regular sneak attack, the damage is weapon damage + 3d6. One point of damage per die of extra sneak attack damage (in this case 3 pts) is applied directly to Wound points, the rest goes to Vitality.
On a critical sneak attack, the weapon damage is applied to Wound points as normal plus an additional one point of damage per die of extra sneak attack damage (in this case 3 pts). The remaining bonus sneak attack damage (3d6-3) is applied to Vitality.
That's my plan unless playtesting determines in needs to be modified. If sneak attacks prove to have become to powerful, I will change the bonus damage dice from +1d6 to +1d4 and see how it plays out.
On a regular sneak attack, the damage is weapon damage + 3d6. One point of damage per die of extra sneak attack damage (in this case 3 pts) is applied directly to Wound points, the rest goes to Vitality.
On a critical sneak attack, the weapon damage is applied to Wound points as normal plus an additional one point of damage per die of extra sneak attack damage (in this case 3 pts). The remaining bonus sneak attack damage (3d6-3) is applied to Vitality.
That's my plan unless playtesting determines in needs to be modified. If sneak attacks prove to have become to powerful, I will change the bonus damage dice from +1d6 to +1d4 and see how it plays out.
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