d4
First Post
yes.woodelf said:Even if you've altered it sufficiently that it's closer to one of the latter than to D&D? Seriously, using a significant portion of the rules in Unearthed Arcana could actually end up with a game that is closer to "Earthdawn with a d20" or "GURPS with classes" than to D&D3[.5]E. I mean, does it really matter any more that it's nominally the same system at that point, if you've changed [almost] everything?
even if i were to use a heaping helping of variant rules from UA so that i ended up with something that was, as you put it, closer to "GURPS with classes" than core D&D, it would still have elements of d20 that i like present and have elements of GURPS that i don't like absent.
the only Unearthed Arcana-like books for GURPS are the two Compendia, which however do not move GURPS in the direction of the game i desire in the way that UA moves d20.
so it would still, for me, be better to play a UA-modified version of d20 than a Compendia-modified version of GURPS.
(as far as i know, the other systems you quoted don't even have books of alternate rules, so they are even less useful to me.)
the next obvious question would be why don't i just make up my own system or modify the rules myself? while i love working on settings and other worldbuilding details, i hate creating rules. i like worldbuilding, but i don't like game design. so i prefer to leave that in the hands of the professionals.
