d4
First Post
basically breaks down weapons into different groups of similar weapons: Axes, Picks and Hammers, Heavy Blades, Bows, etc.Heretic Apostate said:Can someone post about the Weapon Groups?
different classes get different free weapon groups proficiencies: Fighters get Basic Weapons plus a choice of any four, Sorcerers get Basic Weapons and a choice of either Crossbows or Spears. and so on.
there's a separate (single) feat for Exotic Weapons: if you have the Exotic Weapons feat, you are proficient with all the exotic weapons that fall under the other proficiencies you already have. for example, you already have Crossbows and Flails & Chains as two weapon group proficiencies. if you pick up the Exotic Weapons feat, you can now also use hand crossbows (an exotic crossbow) and spiked chains (an exotic flail / chain).
and there's yet another feat for exotic double weapons.
i like the system. more detail than core D&D's basic / martial / exotic structure, while not going as far as previous editions in which you chose single weapons.
one cool thing that's mentioned is altering the groups for different cultures and races -- for example, having a "Drow Weapons" or "Orc Weapons" group, or for bringing in weapons from Oriental Adventures (perhaps a "Rokugani Weapons" group). so that weapons that are common to one culture might be exotic to another and vice versa. it seems it would be easier to implement this notion with Weapon Groups than with the core D&D mechanic.
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