Ashrem Bayle
Explorer
1. Anyone know the exact release date?
2. I'm pretty excited about it. Anyone else planning to grab it?
2. I'm pretty excited about it. Anyone else planning to grab it?
Grazzt said:Amazon says Feb 25, 2004 (for whatever that's worth):
Hardcover: 224 pages
Publisher: Wizards of the Coast; (February 25, 2004)
ISBN: 0786931310
Amazon.com Sales Rank: 1,488
http://www.amazon.com/exec/obidos/t...002-3070577-1731213?v=glance&s=books&n=507846
Trainz said:I hope it will have alternate character generation methods, like for example:
Fighter:
Str: 9d6
Dex: 7d6
Con: 8d6
Int: 5d6
Wis: 6d6
Cha: 4d6
You know what I'm talking about...![]()
The Cavalier was great. Very powerful dude. However, it was a huge role-playing challenge. His code was two-miles long. There was NO WAY you could withdraw from a fight.Crothian said:good old 87, and ya the Cavalier was pretty freaking amazing.
Same stuff that was in the first edition of it(updated of course) and more stuff.trentonjoe said:What is going to be in it?
Directly quoted from the Wizards of the Coast website. They own all the rights and stuff.A new guide to variant rules for the Dungeons & Dragons roleplaying game.
This all-new sourcebook provides D&D players and Dungeon Masters with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core classes as prestige classes and alternate damage systems. Brand-new rules include a new system of metamagic feats and a new spell system.