Unearthed Arcana?


log in or register to remove this ad


Eh, the optional rules might be nicve but they mostly exist in other products done by other people. This is a wait and see for me, but I doubt I'd pick it up.
 



I hope it will have alternate character generation methods, like for example:

Fighter:

Str: 9d6
Dex: 7d6
Con: 8d6
Int: 5d6
Wis: 6d6
Cha: 4d6

You know what I'm talking about... :D
 

Trainz said:
I hope it will have alternate character generation methods, like for example:

Fighter:

Str: 9d6
Dex: 7d6
Con: 8d6
Int: 5d6
Wis: 6d6
Cha: 4d6

You know what I'm talking about... :D

Wasn't the Cavaliers generation like nothing less than 7d6?

That was THE way to roll up characters in 1987.
 


Crothian said:
good old 87, and ya the Cavalier was pretty freaking amazing.
The Cavalier was great. Very powerful dude. However, it was a huge role-playing challenge. His code was two-miles long. There was NO WAY you could withdraw from a fight.

All those cool abilities came at a cost. I had a blast playing cavaliers, they were a true challenge.
 

trentonjoe said:
What is going to be in it?
Same stuff that was in the first edition of it(updated of course) and more stuff.

New magic systems, classes, feats, metamagic, varient rules, etc.

Here, let's let it speak for itself:
http://www.wizards.com/default.asp?x=products/dndacc/881560000

A new guide to variant rules for the Dungeons & Dragons roleplaying game.

This all-new sourcebook provides D&D players and Dungeon Masters with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core classes as prestige classes and alternate damage systems. Brand-new rules include a new system of metamagic feats and a new spell system.
Directly quoted from the Wizards of the Coast website. They own all the rights and stuff.
 

Remove ads

Top