Jester David
Hero
M
Looking back, 3e psionics had a LOT of flavour. There as the focus on crystals with dojouns and psi-crystals and crystalline familiars. And there were the tattoos and ectoplasmic monsters and other things. Psychic Warriors with crystal swords and the like.
Which gave it a very different feel than magic but made it much, much, much harder to reflavour and work into your world. Since you had to rename spells, feats, powers, and the like.
This approach is much lighter on fluff with mechanical weight, and is thus much easier to reflavour and alter to fit your world.
I should have said "backstory" and not "flavour".I don't necessarily agree with that, though it may have been true in certain editions. To me psionics brings to mind the pulp sci fi and fantasy conventions of the 20s-40s, of authors like Edward Rice Burroughs and L Ron Hubbard (pre cult). I think this has been lost as the game has aged of course. I think it's high time that they cleaved back to those old influences and, well, let the freak flag fly on psionics and the sword and planet gonzo sci-fi it hails from. I think they can do it without being cheesey of course. I mean, Dark Sun is to me the quintessential psionic campaign. It's a sword and planet world for certain.
Looking back, 3e psionics had a LOT of flavour. There as the focus on crystals with dojouns and psi-crystals and crystalline familiars. And there were the tattoos and ectoplasmic monsters and other things. Psychic Warriors with crystal swords and the like.
Which gave it a very different feel than magic but made it much, much, much harder to reflavour and work into your world. Since you had to rename spells, feats, powers, and the like.
This approach is much lighter on fluff with mechanical weight, and is thus much easier to reflavour and alter to fit your world.