This is, I think, going to be a pretty big deal for the 4e fans (myself included). The sooner they can get something out that shows the potential for solid tactical, gridded combat, the sooner they will start winning over 4e players en masse.
Winning over the 4e DMs is a matter of getting encounter design tools up to snuff.
The 4e fan in me is eagerly awaiting some of these things. The 2e fan in me...![]()
My point exactly with 4e!!! The tactical aspect of 4e is without peer. The encounter/daily/at will is genius.
But, the design tools are flawed. In 3.5, ANYTHING is possible. dragon PCs? check. Earth Elemental archers? check. But with 4e, hard to happen. Also skill challenges need to DIAF.
4e tactics, the flexibilty and depth of 3e without the unnecesary complex, with the simplicity of 2e.
Although I do not want "modifier hell" with my tactics that exists in 4e and 3e.