Scribble said:p.s. true 20 bugs me for the same reason gurps and WOD and the d6 starwars always end up bugging me... They only use one type of die... The others look so lonely sitting there on the table not being rolled...
*Shrugs*Roudi said:Well put, Ace32.
Sadly I'm still using percentile dice (two d10s with one listing 10, 20, 30, etc) rather than a full-fledged d100. Besides, wouldn't a dice so big be reserved for giants and mechs?![]()
Well True20 and Mutants & Masterminds are very similar. I just think of MnM as True20 for Supers.jdrakeh said:I'm not a big fan of True20 but even I wouldn't say that it isn't truly universal -- it can do just about anything. That said, like many generic systems, some things that it can do, it doesn't do particularly well. Still, all generic systems have break points like this. For example, emulating D&D magic well was a break point for True20 in my experience and, while I can't say for certain, I suspect that it would handle 'supers' very poorly, as well (I think this because it makes no sense for GR to create a product that directly competes with their wildly successful M&M).
Hjorimir said:Well True20 and Mutants & Masterminds are very similar. I just think of MnM as True20 for Supers.