Dragonlance Unlocked on D&D Beyond: Dragonlance Shadow of the Dragon Queen!

A couple of weeks earlier than the December 6th street date for the hardcover, Dragonlance: Shadow of the Dragon Queen has been unlocked in digital format over on D&D Beyond for early access. If you have purchased a SotDQ bundle you can redeem your code at this link. If not, you can pre-order now:


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DISCLAIMER: THE DRAGON ARMIES CANNOT ENSURE THAT OWNERS OF THIS BOOK WILL NOT HAVE THEIR LIVES REPURPOSED IN THE SERVICE OF THE DRAGON QUEEN’S GLORIOUS WILL. PROMISES TO THE CONTRARY SHOULD BE CONSIDERED BEST-CASE SCENARIOS, NOT STATEMENTS OF CERTAINTY. THANK YOU FOR SUPPORTING THE DRAGON ARMIES AND A CATACLYSMICALLY BRIGHT FUTURE FOR ALL OF KRYNN.​
 
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From the Preview thread:

So, about the return of the gods for the characters, it happens like this:

Characters with divine magic classes have had visions and dreams. One night, just before the start of the main adventure, they find mysterious overgrown ruins that said characters are mysteriously drawn to. Inside they find statues of whatever deities the divine magic characters worship, holding their holy symbol(s). They hear the voice of the god(s), telling them to be their herald to share their diving message in the world, and are imbued with the ability to cast their magic.

Verminaard is already in Abanasinia, leaving Kansaldi to attack Kalaman, which does indicate this is later in 351 AC.
 

Ah, so the Lunar Sorcery schools from the preview did have a misprint.

Full Moon. Abjuration and divination spells

New Moon. Enchantment and necromancy spells

Crescent Moon. Illusion and transmutation spells

Also, the High Sorcery feats are pretty neat - you get one extra spell and a free daily spell slot to cast it for each you take (1st level for the first one, and 2nd level for whichever of the second group you choose). They definitely steer you towards certain schools, mirroring the Lunar Sorcery subclass - Black Robes to necromancy and enchantment, Red Robes to illusion and transmutation, and White Robes to abjuration and divination - although you're not forced that way if you don't want to. Also, while there aren't any strict alignments for them, the descriptions of both the Orders and the gods they follow very strongly indicate the alignments that each group has...

Edit. Actually, it's a cantrip and two 1st level spells that you get for free with the first feat (and each can be cast for free once a day). Very nice.
 
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Oh! The test! What about the test! I can’t read it now. Anyone else?

In the 1st level test, you're near an ancient ruined tower that glows with magic on the Night of the Eye, which, conveniently, it is. You meet a wizard there that puts you through a mini test (going through an invisible labyrinth). If you succeed, you get an empty spellbook for the character's use, and several sealed scrolls that you are told to give to another wizard in Kalaman. I haven't gotten that far (I'll take a look), but it looks like you take the real Test at that point.
 

dave2008

Legend
I thought we are supposed to get the book 2 weeks early if I bought the bundle. I don't seem to have access to the DnD Beyond content. Is it not live yet?
 

OK, so you go to Kalaman and meet another wizard there who asks questions and provides insight for characters who want to join the Order. She says she'll contact the Order for them to do the test. While in the City of Lost Names, another wizard contacts them and runs the test. There's a scenario given (a dragon attacking a city), with suggestions on how to customize it for an individual characters and which Order they are looking to join (each with choices that could cause them to end up with other color robes). It's pretty free-form, which makes sense as it's something that should be tailored to each individual player.
 




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