I haven't been able to find any of the old threads I've seen about increasing monster damage to make combats less boring/grindy. I'm either looking for a pointer or link to a relevant thread, or else just a numerical ratio (x2 damage or whatever), plus whatever other tweaks people felt had to be made to make the idea work (e.g. did you need to also change att bonus or defenses, give leaders more 'healing words', etc.). Thanks in advance.