I'm like to take a small unscientific poll of game mechanics preferences. Look at the options below and list which appeal to you and why. I won't embed the poll because I'm curious about the "why" more than the number. Options:
1) Rune stone and playmat mechanic like the game Fate of the Norns: Ragnarok
Fate of the Norns
2) Odd sided dice such as the kickstarter below (use your imagination on how d14 to d18 can be used)
http://www.kickstarter.com/projects/674003445/spherical-d14-and-d18-the-missing-even-sided-game
3) Card mechanic like the game Deliria
Review of Deliria: Faerie Tales for a New Millennium - RPGnet
4) Quota system like Universalis (or Fiasco)
Universalis (Revised Edition) | RPG Item | RPGGeek
5) Vote mechanic
[many indie systems to list]
1) Rune stone and playmat mechanic like the game Fate of the Norns: Ragnarok
Fate of the Norns
2) Odd sided dice such as the kickstarter below (use your imagination on how d14 to d18 can be used)
http://www.kickstarter.com/projects/674003445/spherical-d14-and-d18-the-missing-even-sided-game
3) Card mechanic like the game Deliria
Review of Deliria: Faerie Tales for a New Millennium - RPGnet
4) Quota system like Universalis (or Fiasco)
Universalis (Revised Edition) | RPG Item | RPGGeek
5) Vote mechanic
[many indie systems to list]