Man in the Funny Hat
Hero
Don't know about you, but every game I've run or played in since 1976 when I started has not been successful or entertaining because of the copious and premium quality output from WotC, TSR, etc. It has been because of the expansion, tweaking, and customization of a DM. RPG campaigns of any sort live and die by the people who PLAY the game and who RUN it, not those who publish it. Historically speaking, the earliest editions of D&D were all "buggy", incomplete, confused and underwhelming, so from the inception of the hobby it has been the DM's and players who "fixed" it and made it what THEY want that have made the game popular. It was even expected that you would be doing a great deal of your own "fixing" rather than ever just playing things "as-written". You could even say it was in spite of the companies in control that it succeeded. I don't see that anything has actually changed all that much in that regard despite decades of "professional" RPG design, other than a DM now has a more solid foundation of rules to start their customization FROM.This is NOT a dig. I love Fallout and The Elder Scrolls.
That said, more and more I see WotC putting out buggy, slightly underwhelming material and then encouraging the fan community to patch it, expand on it and tweak it. The awesome experiences we have with D&D are actually as much the result of that fan/indie effort as they are WotC output.
The DM's Guild is the most obvious element of this, but even message boards like this one, Facebook groups and Reddit are filled with "mods" for D&D 5E. Like I said, it is a good thing IMO, but also striking.