mamba
Legend
I am not aware of anyone wanting to track this, so I am not sure why you consider this a popular opinionMaybe, but at the risk of throwing out a popular opinion, neither does a gripping RPG.
I am not aware of anyone wanting to track this, so I am not sure why you consider this a popular opinionMaybe, but at the risk of throwing out a popular opinion, neither does a gripping RPG.
I do. I mean, not specifically, but I want (for certain campaigns) players to treat their characters as real people not just protagonists. They have to eat and sleep and poop. They get tired and sometimes just want a bath after days out in the wild. They are impacted by the violence they commit. Stuff like that.I am not aware of anyone wanting to track this, so I am not sure why you consider this a popular opinion
I mean, tracking rations and torches (and maybe arrows) I can see, I never was overly concerned with it but I see a point to it. Personally I draw the line at rations, and even that only if it matters to the type of story.I do. I mean, not specifically, but I want (for certain campaigns) players to treat their characters as real people not just protagonists. They have to eat and sleep and poop.
I think the level Reynard means is closer to 'should I put latrines in my encampment map' decisions and maybe offhand reference that the ranger character knows the party should properly dispose of their leavings to avoid being tracked in displacer beast territory, not actually tracking the rations-out alongside rations-in.I mean, tracking rations and torches (and maybe arrows) I can see, I never was overly concerned with it but I see a point to it. Personally I draw the line at rations, and even that only if it matters to the type of story.
But tracking bowel movements would take it to a whole other level![]()
I am also talking about trying to inhabit characters a little, including their misery. As a former US Army Infrantryman, I know a little of what it is like to walk a long way carrying a lot of crap and sleeping in poor conditions and unsafe environs. You really want a good shower and good toilet after that.I think the level Reynard means is closer to 'should I put latrines in my encampment map' decisions and maybe offhand reference that the ranger character knows the party should properly dispose of their leavings to avoid being tracked in displacer beast territory, not actually tracking the rations-out alongside rations-in.
Folks who say RPGs tell stories are using a more colloquial idea of "story" that is not quite the the same as the specific definition used by people engaged in storycrafting as an occupation. (Seriously, look up "story" in any random dictionary.) In ordinary usages, story is just narrative about people doing things, maybe with a little nod to "fiction" or "amusing" or something; plus there are a number of other specialized meanings, as well. Which is why we routinely use the word story to refer to all sorts of narratives, including: novels, kids playing with dolls, newspaper articles, scripts, convoluted lies, epic poetry, travel logs, biographies, RPG narratives, parables, historical accounts. (Hint: history)Folks think "rpgs tell stories" because they retroactively edit the largely chaotic and/or boring events of play into something approaching a coherent narrative. Like we do with history, and our own lives.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.