Airwolf said:
eeewwwww!
This is why you roll the stats first. Never decide upon the course of a build before you know what you have for raw materials.Kai Lord said:What the hell???? NOW I get a ridiculous streak of luck right off the bat? I actually have to reroll the character now. What are the freaking odds? That's beyond random....
Kai Lord said:After pretty much exclusively playing Aragorn/Legolas/Conan type alpha-male badasses, I decided to go against my standard character type and create a young, wiry, somewhat shy wizard on the path to becoming a Techsmith of Gond who lives a bit vicariously through the heroics of his constructs.
I wanted this guy to have a sweet Intelligence, maybe a good Dexterity, okay Wisdom and be average to slightly below average in everything else.
So here's what I roll using the standard 4d6 method:
15
16
16
17
17
17
What the hell???? NOW I get a ridiculous streak of luck right off the bat? I actually have to reroll the character now. What are the freaking odds? That's beyond random....
Corinth said:
This is why you roll the stats first. Never decide upon the course of a build before you know what you have for raw materials.
Kai Lord said:
Nah. I never let the dice tell me what character concept I'm going to pour my heart into playing for possibly 20 levels or more. When I play D&D, I'm not just playing a game, I'm crafting a story. A good story needs a good protagonist that I'm both prepared and inspired to play. Generally speaking, said inspiration comes before the stats are rolled.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.