Though she knew it was coming eventually, the sudden entrance of the zombies still took Lily by surprise. She whirled quickly, raising the skull focus she used while reciting a quick incantation. Moving too hastily her foot slid on a piece of loose debris on the floor, through the first ghostly bolt from the skull well wide of her target. Fighting to bring her motion under control she started to find her footing as a second bolt erupted from the implement, less wild in its trajectory this time.
Lily frowned as she scrutinized the results of her attack, it was obvious she wasn't going to stop the undead creature that way. With a flick of the skull she carried Lith vanished, only to reappear like an ominous cloud between the zombie and Zhen.
Having done what she could for the moment, Lily decided discretion was the better part of valor and put some more space between herself and the unpleasant abominations.
[sblock=ooc]
OK...we only have more fail remaining, or one more to pass, and we have to do it this round, if I'm understanding the situation correctly. Lily has used religion on every door that she can currently reach so I think that's out, and it's her only good skill for the challenge. I think it's going to be up to Zhen to seal the deal here, one way or the other.
standard:
Twin Panthers: vs Ref [Target for attack 1&2: Risen 95] (1d20+7=8, 1d20+7=13)
Attack 1 automatically misses.

If attack 2 hits:
Damage (1d8+5=6) (rolling hot tonight!) Until the end of Lily's next turn, she and her allies have combat advantage when making melee attacks against any enemy adjacent to her spirit companion.
minor: Call Spirit Companion to G4.
move: move to D13.
I think if Zhen shifts south Risen 95 shouldn't be able to reach him without taking an attack from Lith.
[/sblock]
[sblock=ministats]
Lily- Female Human Shaman 3
Initiative: +2, Passive Perception: 20, Passive Insight: 20, Senses: Normal
AC:16, Fort:16, Reflex:16, Will:18 -- Speed:6
HP:34/36, Bloodied:18, Surge Value:9, Surges left:9/9
Action Points: 1
Powers -
Call Spirit Companion
Spirit's Fangs
Haunting Spirits
Stalker's Strike
Watcher's Strike
Healing Spirit
Healing Spirit
Speak with Spirits
Bonds of the Clan
Twin Panthers
Sly Fox Spirit
Second Wind
Spirit of the Healing Flood
Hungry Spirits Totem
Conditions:
[/sblock]
[sblock=Lily's Spirit Primer (Please Read!)]
Spirit companions are complex critters, so this is to remind everyone, myself included, of the important points. The first three items are probably the most relevant to the other players.
- Any of Lily's allies who start their turn adjacent to her spirit companion can shift 1 square as a free action, as the first action during their turn.
- Any of Lily's allies adjacent to her spirit companion gain a +3 bonus to their damage rolls against bloodied enemies.
- Lily's spirit companion occupies 1 square, Lily's allies may move through its space, but her enemies may not.
- Lily's spirit companion may be targeted by melee and ranged attacks. If a single attack deals 11 or more damage to Lily's spirit companion it disappears and Lily takes 6 damage. Otherwise her spirit companion is unaffected by the attack.
- Lily's spirit companion uses Lily's defenses.
- Any enemy that leaves a square adjacent to Lily's spirit companion without shifting is subject its Spirit Fang attack. (This is an opportunity action and so may used once per turn, rather than once per round. Since there is no reason not to take this attack DM please feel free to roll them as necessary.)
- Lily's spirit companion is unaffected by terrain and environmental phenomena.
[/sblock]