Celebrim said:
In the example you site, I'm not sure that even my rogue is going to try the three disks unless I have a feat that lets me take 10 on my jump and balance checks regardless of the situation. I probably wouldn't attempt it with one disk, much less three. The odds of failure for are hypothetical rogue are 19% (roll 4 d20's no 1s) with the results of failure being falling into the lava and dying. I don't think so. I'm going to be looking for alternative solutions, because there are only so many chances of death you can risk before you die.
You know, I could create a scenario with four 5th level Iconic PCs facing a basilisk and you could tell me how the PCs wouldn't fight them since there isn't a 100% chance of them making their DC 13 fort saves (the rogue and wizard esp). I assumed risk:reward ratio would be sufficient, and maybe (since I did change some stuff mid-writing) overestimated the DCs for a 5th level party.
Celebrim said:
All you've really done is created power inflation. You can set those DC's to whatever you want. My generally strategy for a group challenge is to set them to whatever would be slightly challenging for an ordinary person or athlete. In other words, I'd select DC's more around DC 5 than DC 15. In some cases, I tend to throw out DC 0 challenges where the idea is, 'This should be fairly easy, but if you have some sort of penalty (dump stat, armor check, flaw) you actually have to pay for it in risk.' So, with a slight variant on the encounter you suggested - DC 5 for the jump and the balance check and a 30' spiked pit rather than lava - I can challenge the whole party _as the system exists now_. For the example you suggest, all that you've really done with the SAGA system is increased the size of the numbers.
Increasing the numbers does two things though. It allows challenges to scale with competency levels (since DC 15 is rough for a 5th level cleric, but easy for a 25th) and give the PCs a sense of accomplishment (I just jumped a 15' gap! I never did that before) setting the DCs at 5 or even 0 is not even worthy of a die-roll. Its a formality.
Celebrim said:
In both cases, pursuit is going to come from those characters where athletics is their thing, and the other characters aren't going to shine (or shine as much) or they are going to use one of their strengths to face the challenge in their fashion (cleric summons a flying create to use as transport, wizard casts fly, fighter resorts to long range missile fire to take down imp, etc.) Or, rogue gets to jump across the rings two at a time (awesome!) and the rest scramble along behind as best as they can while reminding themself what the 'Use Rope' skill is for.
For the example, I stated the idea of the wizard maybe having fly to circumvent the obstacle, but not every caster has the proper spell to counter the obstacle at hand. Sure, missile weapons, summons, or even rope and pitons are all acceptable (and useful) alternatives, but I was specifically speaking of the option of JUMPING across the pit and how SAGA gave the other PCs a bit more of an edge at making the same DC as the rogue who specialized in it (and still allowed the rogue to shine). Heck, I was trying to find a way to make it LESS encumbrant on magical items, spells and goodies (to remove the "Don't worry, I'll teleport us" bypass that PCs love and DMs bemoan.
Celebrim said:
Except, as I've shown, that's exactly what you've still got. You've run into a famous engineering law: "if the probability of something isn't 0, then its damn close to 1." In this case, if the character's probability of succeeding in each step isn't 95%, then the chance of failure is nearly 100%...
So fighters have a 100% chance to miss AC 15 with a +14 to hit since they always miss on a 1? You seem to be arguing that since a PC isn't guaranteed success, a +14 is the same as a +1.
Listen, I could re-write a scenario which better describes the idea and better handles the math, but it would be a waste of typing. The moral of my story (which seems to have gotten lost in your picking apart my numbers) is that skills in 3.X are binary, you either have them or you don't. Thus, any encounter that relies on a skill (ride, swim, jump, climb, stealth, etc) ends up one guy having LOTS of fun because he invested in X skill and three guys standing around doing nothing. And in an RPG, I HATE standing around doing nothing. Give me a small chance to get in on the fun. SAGA's system gives me that small chance to succeed but doesn't reduce the challenge to that the PCs who invested in it feels cheapened (if the jump DC is only 5 so that the cleric can make it, why did I put 10 ranks in jump and not something else?). If it means I can use more obstacles in my game rather than flat, 10x10 rooms, its fine with me.