Zurai said:Then why can every max level character do it for all of his skills related to his primary attribute (and quite possibly his secondary one, too) simply by taking 10?
Because max level characters are defacto gods. And I'm not kidding, that's really the level of power they possess. They can truly remake the world, undo nigh any obstacle. One of the reasons high level dnd typically takes place in planar adventures is because your standard world just can't handle them.
As for the "I want to play a character who can't swim argument" I just don't understand it. Am I the only one who has ever taken a penalty on a character for rp purposes? Penalties are easy, and dms don't usually say no to players taking voluntary penalties, aka you don't need the system to handle it. You do however have to adjucate what bonuses the player's get to prevent abuse. So if you want to be a crappy swimmer, you go ahead and be crappy, we will all applaud your willingness to rp your character well.
I think the superhero examples provided undermine your argument. As was mentioned in the rebuttal arguments posted by others, superheroes really can do everything. Batman is probably the best example of a high level dnd character. Amazing at everything, with "magic items" to help him out.
The thing: Low level with big racial adjustments based on his altered race.
Batman: High level human.
Now, take a moment to look at it from our side of the fence. The people who really like the new skill idea often want to play skillfull heroes that can do a wide variety of stuff. Further, this helps them fulfill many novel and movie archetypes, for the majority of heroes in movies and books can do a tremendous number of things well, far more than dnd currently allows. We understand the issue your having, but to us this can be easily solved by dm or player fiat, while to fix our problem requires mechanical tweaks on the system.