Primitive Screwhead
First Post
Quote=Nifft]Yes, they should. All human beings should be capable of climbing, jumping and swimming. [/quote]
Yes they should!
{sorry, failed Will save
}
But seriously, I think the "No they shouldn't" side of this argument is missing a couple things:
A> SWSA Skill system is a 'preview', 4E may not work 'exactly' like it. My guess is that WoTC will change the system to more properly reflect a DnD approach to the game.
B> The SWSA Skill system has a mechanic where you cannot accomplish some skill tasks unless 'Trained', one example above was 'Take 10'
C> Adventure design is much easier if the max variance in skills is 20 points. With this spread, as noted upthread much more elequently than I can, the DM can challenge *all* members of the party. The current system does not enable that...
- which means either the GM balances for the skill-monkey and everyone else relies on magic, or the GM balances for the "What is the Ride skill for?" guy and the player who focused on Ride feels like he/she wasted the points and wont ever do that again.
{coming from a player who once had a Ride focused character, tons of skill points and feats that ended up having absolutely *zero* effect in play. DM marginalized the Ride skill in order to enable the rest of the group... I know, bad DM.. but the system could limit this.}
The way I see it panning out:
Levels 1 - 10, normal natural obstacles like cliffs and such are part of encounter design
- You must climb up the cliff to get the McGuffin
Levels 11 - 20, challenges on the natural obstacles are part of encounter design
- You must climb the cliff to get the McGuffin, but watch out for the Harpies
Levels 21 - 30, Natural obstacles are no longer part of encounter design
- You must climb the Cliffs of Despair, which are located on the plane of 'X'
If you dislike the 'super hero' aspect of this scaling as I do.. simply stick to the mid and lower levels.
Oh... and just a thought for reference. In LoTR, Frodo and Samwise.. two Hobbits from the pastures of the Shire, ended up climbing a very difficult path in the mountains of Mordor....
BryonD said:No they shouldn't.
Yes they should!
{sorry, failed Will save

But seriously, I think the "No they shouldn't" side of this argument is missing a couple things:
A> SWSA Skill system is a 'preview', 4E may not work 'exactly' like it. My guess is that WoTC will change the system to more properly reflect a DnD approach to the game.
B> The SWSA Skill system has a mechanic where you cannot accomplish some skill tasks unless 'Trained', one example above was 'Take 10'
C> Adventure design is much easier if the max variance in skills is 20 points. With this spread, as noted upthread much more elequently than I can, the DM can challenge *all* members of the party. The current system does not enable that...
- which means either the GM balances for the skill-monkey and everyone else relies on magic, or the GM balances for the "What is the Ride skill for?" guy and the player who focused on Ride feels like he/she wasted the points and wont ever do that again.
{coming from a player who once had a Ride focused character, tons of skill points and feats that ended up having absolutely *zero* effect in play. DM marginalized the Ride skill in order to enable the rest of the group... I know, bad DM.. but the system could limit this.}
The way I see it panning out:
Levels 1 - 10, normal natural obstacles like cliffs and such are part of encounter design
- You must climb up the cliff to get the McGuffin
Levels 11 - 20, challenges on the natural obstacles are part of encounter design
- You must climb the cliff to get the McGuffin, but watch out for the Harpies
Levels 21 - 30, Natural obstacles are no longer part of encounter design
- You must climb the Cliffs of Despair, which are located on the plane of 'X'
If you dislike the 'super hero' aspect of this scaling as I do.. simply stick to the mid and lower levels.
Oh... and just a thought for reference. In LoTR, Frodo and Samwise.. two Hobbits from the pastures of the Shire, ended up climbing a very difficult path in the mountains of Mordor....