Primitive Screwhead
First Post
Zurai said:SAGA-style skills remove player choice. Players are literally unable to play characters that are lacking proficiency in even a single area. They MUST play characters that are jacks-of-all-skills.
See my point 'A' above....
I think a major drive behind the change of the skill system is to ease the design of adventures. As Nifft points out, the current system tends to result in higher level characters using magic as a crutch to avoid problems with the short supply of skill points.
I want to get away from the 'Inn to Dungeon and Back again' hand-waving that, IMHO, minimizes the actual setting. I want to challenge high level groups with combat on the side of cliffs. THe current system discourages this.
Also, it seems that there is continual hue and cry that 'oh no! high level characters will be able to do *everything*'...
Remathilis wrote alot of stuff up there, but littered inside of his post you will see things that an untrained high-level character *cannot* do while a lower level trained character can. High level characters will be generally more competant in the things that the assumed generic adventurer encounter regularly {in the assumed generic world}.
Your world may vary, but thats no reason to cry foul on the RAW.
Perhaps the 4E version will include a way to properly represent the desert warrior who gets dropped into a lake. Can't really tell yet... but I might get back to you in, oh.. about April next year?

{wow, this thread is getting alot of attention... 10 post between my deciding to post and getting the form open.. wonder how many more have flown by and how outdated my comments are
