Mustrum_Ridcully
Legend
You replace the player choice of being mostly incapable in a skill by character design to the player choice of using the Skill in a given encounter.The rules accomodate that style of play just fine in 3.5 - especially since planar travel and clerics don't assume any skill useage whatsoever. Why should it be changed in a way that removes player choice? That's idiotic.
And why is removing an entire class or group of spells not removing a choice to the players? (Not that I would generally consider that bad, because they might not fit to some settings or play styles)