Upcoming AAA/AA CRPGs or story-based RPGs (updated 15/04/2025)


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Mass Effect is a shooter-RPG hybrid. In mass effect 1 the hybrid is a misshapen monstrosity; in 2 and 3 they went more for a straight shooter (with rpg elements) and the gameplay benefitted immensely. Trying to jam anything into a single box these days is a fool’s errand.
 



It's still way better than the first game's main quest. It's worth one good-aligned playthrough, if nothing else just to set the context for Mask of the Betrayer.
I suppose it's worth getting if you have never played it before, but it's not worth buying again.

But it could have been made so much better with some narrative tweaks. Even in MotB, now that WotC seem to have dropped the Wall of the Faithless, it would be nice to be able to actually destroy it.

Obviously, it would take a lot more to fix the hard railroading in the original campaign.
 

I suppose it's worth getting if you have never played it before, but it's not worth buying again.

But it could have been made so much better with some narrative tweaks. Even in MotB, now that WotC seem to have dropped the Wall of the Faithless, it would be nice to be able to actually destroy it.

Obviously, it would take a lot more to fix the hard railroading in the original campaign.
The plot of the NWN2 OC is rather linear, but there is pretty clear and detailed choice and consequence throughout that game, particularly dealing with the main cast of characters.

As for MotB, could not disagree more. The consequences of hubris was a major theme in that story, and being allowed to tear the wall down would have undermined it thoroughly.
 
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It's still way better than the first game's main quest.
I am honestly mystified by how they released a campaign as profoundly bad in virtually every possible way as the first NWN's main one.

They made basically every mistake it is possible to make when designing a CRPG's story/writing. Mistakes that the same people, working on other games, earlier in their careers, didn't make!

I mean, look at the writers - James Ohlen, Drew Karpyshyn, Lukas Kristjanson etc. - these people basically all worked on BG2, some on BG1, and the writing errors they made were were worse than the ones in BG1. They all have good writing careers afterwards too.

I can only think that maybe because they all dual roles as designer and writer, they ran out of time, and had to slap together a campaign in 0.9 seconds before releasing it or something? The quality immediately jumped up massively with the expansions. If I was a conspiracist I'd wonder if they did it on purpose to set the bar low and encourage people to do better, but I doubt it.
 

I can only think that maybe because they all dual roles as designer and writer, they ran out of time, and had to slap together a campaign in 0.9 seconds before releasing it or something?
That or they just decided to be lazy and bank on the toolset being the selling point for NWN1 and the OC being effectively a tech demo for said toolset. (If that's the gamble they made, it actually paid off for them.)
 

The plot of the NWN2 OC is rather linear, but there is pretty clear and detailed choice and consequence throughout that game
There is no choice for your character to figure out that the guy you are pursuing isn't the real baddie and act accordingly, even though as a player you figured it out ages ago, or to prevent a certain companion being obviously stupid and getting themselves killed.
 

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