D&D 5E Upcoming OGL-Related Announcement!

My prediction is that we'll see a sort of "non-competietive" OGL. The basic set and everything therein can be replicated to your hearts content, but only for free.

If you want to make DnD stuff and charge for it, you will have to get licensing from wotc.

That's my prediction anyway.
 

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-This gives a six month window where only the adventure content is from WotC. Those adventures better be good.
This would be an ideal window for everyone to try one of the original selling points for 5E: Using it with other D&D-derived systems with little to no advance conversion required. RPGNow/DriveThruRPG has hundreds, possibly thousands of such adventures ready to go.
 

My guess is that the "suits" are terrified of any kind of open license (the actual OGL being off the table entirely), and the creatives are trying to make it happen any way they can.
Anyone who wants to create 5E-compatible content under the existing OGL can certainly do so. If WotC decides to be dumb about it, and there's genuine demand, expect an OSRIC-style 5E-compatible product within a matter of months of a GSL-style turd being floated.
 

That doesn't seem likely to me. If there was going to be an SRD (99% of the rules online), then Basic D&D (15% of the rules online) wouldn't be a thing.

My guess is that the "suits" are terrified of any kind of open license (the actual OGL being off the table entirely), and the creatives are trying to make it happen any way they can.

An SRD and Basic D&D are two completely different things used for two completely different purposes.
 

That doesn't seem likely to me. If there was going to be an SRD (99% of the rules online), then Basic D&D (15% of the rules online) wouldn't be a thing.

My guess is that the "suits" are terrified of any kind of open license (the actual OGL being off the table entirely), and the creatives are trying to make it happen any way they can.
See I don't see that. The big, humongous, difference between the new Basic DnD is that Basic is a product (it will have instructions, help and insight, how to play type stuff) whereas the SRD are just code, the back end. It would be hard to get the SRD with no knowledge of RPG play and just play the game. Not impossible, cos ODnD happened! I agree with Variant, they are different things. They are also not mutually exclusive. In no way I think there is going to actually be an SRD like 3E, but I also don't think anything we have seen so far precludes one.

My prediction is that we'll see a sort of "non-competietive" OGL. The basic set and everything therein can be replicated to your hearts content, but only for free.

If you want to make DnD stuff and charge for it, you will have to get licensing from wotc.

That's my prediction anyway.
I think it will be something along these lines too

However the OGL is out there, publishing anything you want that is 100% a 5E product is easily done. They only downer you won't be able to put compatible with DnD 5th Edition on it. Just 5th Era or whatever.
 


Mike Mearls said:
To start with, we want to ensure that the quality of anything D&D fans create is as high as possible....For that reason, we don't want to launch anything at least until the Dungeon Master's Guide has been released in November.

Moreover, it's not enough simply to launch anything the day the DMG hits shelves. It'll take time for everyone to absorb the rules and how they all interact. The R&D team can also share what we've learned while working on the game and the traps and challenges to avoid in design.

Not a bad goal, but to be fair, it's not up to WotC what is high quality and what isn't. That's what an open market is for. And in any open market, some of the stuff is not going to be of equally high quality to other stuff.

And by high quality, are we talking about dodging the janky rules bits of stuff like some Mongoose Publishing stuff, or getting rid of stuff like the Book of Erotic Fantasy, which was a pretty high-quality book, just not a subject matter germaine to most games? Or do publishing methods matter and PDF files are too "low quality" to fall under this umbrella?

I think it's smart to wait until after the DMG guidelines are released, that makes sense (the DMG including advice on "here's how to make good D&D stuff"), but they won't be able to control this very tightly if they want to benefit from the awesomeness openness brings, and I hope they realize that. If they try to quality-control too tightly, they're just going to wind up GSL-ing the whole thing, putting restrictions down that people just can't easily comply with, so they just don't bother making stuff (or they work off of stuff you can't copyright like game mechanics and elves).

It's a good thought. It carries some potential problems, but nothing smart folks can't navigate.
 

KM said:
Not a bad goal, but to be fair, it's not up to WotC what is high quality and what isn't.

Read more: http://www.enworld.org/forum/showth...OGL-Related-Announcement!/page2#ixzz336ZZG9Lf

Why isn't it? It's their playground that they're letting everyone else play in. It's not like they can't set the bar wherever they want as far as quality goes.

Which, again, is why I'm thinking that the "for pay" stuff is going to be directly licensed rather than an open OGL license. This lets them have oversight on projects and probably sets a fairly high bar for entry. Some guy banging away on a Word doc in his home likely won't be able to get his stuff in print for pay. Release it as a Netbook Of ... sure, no problem. But, if you want to get a book on the bookshelves sitting on the same shelf as the WOTC D&D books, I'm not really seeing a problem with letting WOTC be the gatekeepers here.
 


To me this L&L indicates that WoTC will be announcing a sort of App Store for custom content and adventures. It also sounds like WoTC will be doing quality control, so treating the market more like Apple than Android.
 

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