Acr0ssTh3P0nd
First Post
Hi, I'm George Sutherland Howard, university student, high elf rogue, and amateur game designer!
I've been running around ENWorld for a while, posting material here and there that I've made for 5e (because (a) 5e doesn't yet cover everything I want as a player and a DM, (b) it's fun, and (c) I take pride in making something that's functional enough that I feel like anyone could really use it in their games). ENWorld has been a great place for me to learn and grow as a designer, and I'm here again with something a little bigger, inspired in equal parts by the Dark Sun setting and the Mad Max films: Deadworlds.
Now, I'm a big fan of post-apocalyptic media. I freakin' love Mad Max: Fury Road - it touches every creative bone in my body, as an artist, writer, and DM - and I'm a huge supporter of the Dark Sun D&D setting (where the world is terrible, magic is terrible, and your characters - your main and all 5+ backups - are varying shades of terrible). It is the latter especially that has inspired the Deadworlds mini-supplement, which allows DMs and players to run games in brutal fantasy worlds where everything has gone to heck in a handbasket (if you'll pardon my language).
Deadworlds' 26 pages cover:
Much of the material was designed in such a way that it can be used in a variety of settings and characters. Anyone looking to add a bit of gritty darkness to their own setting or character should consider looking into Deadworlds!
If everything goes according to plan, Deadworlds will release on the DM's Guild on Friday the 18th of November for $2 - and I'll be releasing some free previews of my favorite bits here in this thread before that!
And if you're wondering what my qualifications are, I can give you some history. I've been playing D&D for a decade now, having started with 3.5 and moved through 4e to 5e. I playtested D&D 5e since the beginning of the D&D Next program, and have closely followed its development before and after release, including Unearthed Arcana and the Legends and Lore articles that delved into aspects of development. My most successful product on the DM's Guild is The Booklet of Infinite Horrors, a small 12-page Pay-What-You-Want document that I made to help me run Out of the Abyss and make demons feel more like the epitome of evil and chaos that they are. It's currently an Electrum seller.
I also have been studying and making video games (in an artist role) for the last four-and-a-half-years at university. I have character art credits in the award-winning indie game Diaries of a Spaceport Janitor, and continue to work with and study under games industry veterans (including the chap who really got me into Dark Sun in the first place!).
Again, I really appreciate all the help the community at ENWorld has given me in developing my skills as a player, a DM, and a game designer. I'll see you in the Wasteland.
Previews
Tuesday's Preview: Some half-dwarf art
Wednesday's Preview: Table of Contents
Thursday's Preview: The Bardic College of Red Iron
AND IT'S UP!
Deadworlds is now available for purchase on the DM's Guild, for $2.00!
I've been running around ENWorld for a while, posting material here and there that I've made for 5e (because (a) 5e doesn't yet cover everything I want as a player and a DM, (b) it's fun, and (c) I take pride in making something that's functional enough that I feel like anyone could really use it in their games). ENWorld has been a great place for me to learn and grow as a designer, and I'm here again with something a little bigger, inspired in equal parts by the Dark Sun setting and the Mad Max films: Deadworlds.
Now, I'm a big fan of post-apocalyptic media. I freakin' love Mad Max: Fury Road - it touches every creative bone in my body, as an artist, writer, and DM - and I'm a huge supporter of the Dark Sun D&D setting (where the world is terrible, magic is terrible, and your characters - your main and all 5+ backups - are varying shades of terrible). It is the latter especially that has inspired the Deadworlds mini-supplement, which allows DMs and players to run games in brutal fantasy worlds where everything has gone to heck in a handbasket (if you'll pardon my language).
Deadworlds' 26 pages cover:
- Three new races and two new subraces, such as feral halflings, half-dwarves, and the mantis-like Krith
- Nine subclasses, including elemental cleric domains, the Psychic sorcerer, the World Warrior fighter, and a heavy metal bard college, the College of Red Iron.
- Two backgrounds - the Secret-Broker and the Tyrant's Lieutenant
- Seven feats, which can be easily brought over into a variety of settings
- A section of expanded and alternate rules, including non-metal materials, stackable injuries, and defiling magic that corrupts everything around the caster.
Much of the material was designed in such a way that it can be used in a variety of settings and characters. Anyone looking to add a bit of gritty darkness to their own setting or character should consider looking into Deadworlds!
If everything goes according to plan, Deadworlds will release on the DM's Guild on Friday the 18th of November for $2 - and I'll be releasing some free previews of my favorite bits here in this thread before that!
And if you're wondering what my qualifications are, I can give you some history. I've been playing D&D for a decade now, having started with 3.5 and moved through 4e to 5e. I playtested D&D 5e since the beginning of the D&D Next program, and have closely followed its development before and after release, including Unearthed Arcana and the Legends and Lore articles that delved into aspects of development. My most successful product on the DM's Guild is The Booklet of Infinite Horrors, a small 12-page Pay-What-You-Want document that I made to help me run Out of the Abyss and make demons feel more like the epitome of evil and chaos that they are. It's currently an Electrum seller.
I also have been studying and making video games (in an artist role) for the last four-and-a-half-years at university. I have character art credits in the award-winning indie game Diaries of a Spaceport Janitor, and continue to work with and study under games industry veterans (including the chap who really got me into Dark Sun in the first place!).
Again, I really appreciate all the help the community at ENWorld has given me in developing my skills as a player, a DM, and a game designer. I'll see you in the Wasteland.
Previews
Tuesday's Preview: Some half-dwarf art
Wednesday's Preview: Table of Contents
Thursday's Preview: The Bardic College of Red Iron
AND IT'S UP!
Deadworlds is now available for purchase on the DM's Guild, for $2.00!
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