Remember the recent change to magic missile? Tiny little change, nice and safe.
Except... by switching from a "roll to hit/lots of damage" model to "auto-hit, small damage", they vastly altered the power level of minions. Basically, the Wizard can now auto-kill any minion of any level with an at-will power.
Granted, only one example, but there's the law of unintended consequences right there.
There are a stupid number of ways in the game to auto-kill minions, and have been from day one. I remember playing through... I think H2, early in the edition, and ending up in a room filled with minions, and someone triggering a lightning weapon which instantly wiped out all of them.
The wizard is already plenty good at killing minions. Autokilling one a round isn't going to impact game balance one way or another.
And again, even if 1 in 10 pieces of errata has some unintended consequence, that is still a better environment than if those same 10 elements were left flawed and unbalanced.
Unfortunately, not true. Because at the same time, they're also adding a huge number of new elements, and also adding errate to other things that need it. And any or all of these may have the consequence of knocking out the balance of elements that already exist, meaning that they need errata again.
Even worse, since this isn't all being done by one person, you potentially have the situation where two people are implementing "duelling errata", where elements A and B get fixed at the same time and in different directions, thus leaving the combination just as broken as before.
Do you have examples? And, again - not just a single case, but any sort of indication that this is a regular and reoccuring problem making things worse rather than better?
Because I just don't see it. I occasionally see small snafus in the errata, but nothing like you are talking about. Yes, adding new elements usually means adding new problems - which are usually addressed within a few months.
I certainly don't see mutiple conflicting pieces of errata cropping up - I suspect the errata team is much more tightly connected than the design team as a whole.
It may not be a fair comparison, but since WotC want us to stay current with their latest and greatest ruleset, that's the comparison they have to deal with. Sorry, but there it is.
Well, no, there it isn't. Again, the problem isn't comparing the two - it is attributing any reduction in balance to the errata itself. Rather than, you know, all the new game elements that have been added.
Your point was that the errata doesn't fix anything. But it does - the PHB with errata is a superior product to the PHB without errata. And the current environment as a whole, with errata,
is an improvement over what the current environment would be without errata.
Now, some folks might not feel that the hassle of dealing with the updates and staying up to date is
worth the improvements the errata makes to the game. And, sure, some folks might disagree with specific pieces of errata, much as some folks might not like new classes or powers or feats.
But if you genuinely feel that the errata and updates made over the course of the game have had unintended consequences and have inevitably just created more work, and have only served to make the game worse... I think you'll need to show some evidence of this to convince me, rather than just comparing it to debugging code. The situations are similar, but that doesn't make them identical, and analogy alone can't serve as proof.