I've played in games that don't allow multiclassing, but never games that don't allow feats. Go figure.
Some games I've been part of we've had feats baked into character creation, at 4 points per featSeveral posters here at Enworld mention houseruling a bonus feat at level 1 for all characters. So humans have two.
If feats are difficult to get at the lower tiers because of the opportunity cost of ASIs, it might be a good idea to get a free one early on.
That's actually a house rule when I DM (free feat at 1st level, standard human only, ASIs must be 3 +1s instead of a +2), but unfortunately I don't get to make the house rules when I'm playing.Now, that's a complaint I can get behind. I can see a couple of different ways to make it possible via house rules, but they all have an impact on balance that would really only fly if you know/trust the people you're gaming with.
Some games I've been part of we've had feats baked into character creation, at 4 points per feat
Hiya!
Huh. I'm actually a bit surprised...pleasantly surprised, but still surprised... that most don't use Feats.We hated feats in 3.x. We hated feats in PF. We really REALLY tried to like feats in 5e... but failed. However, we don't "hate" feats in 5e, we just don't like them enough, so we don't use them. I know a lot of folks love feats, but I still feel they are a direct path to the 'dark side'.
The more surprising thing is the Human choice thing. O_O Personally, yeah, Humans and Halflings are my favourite races...which is odd because the highest characters I ever played (all in 1e AD&D) were an Elf, a Half-Elf, a Half-Ogre and a Human (levels were 20th, 12/13, 12 and 8 iirc).
^_^
Paul L. Ming
Not so sure, Sorcerer really needs Magic initiate/ritual Caster sooner or later, rather sooner than later. It is about the only thing that can patch the holes in utility the class has. Of course unless you only really care about frying stuff in which case... Still not convinced 5% more accuracy really is worth having less ways to contribute to the party.Here's a list of MAD or DAD classes, that thusly discourage taking feats:
Barbarian
Monk
Paladin
On top of that, here's a list of spellcasters, which also benefit ASIs over feats:
Bard
Cleric
Druid
Sorcerer
Warlock
Wizard
Out of 12 classes, 9 strongly discourage taking a feat before level 12. The other 3 don't exactly dislike an ASI. I wonder if this skews the data at all? [/sarcasm]
That's actually a house rule when I DM (free feat at 1st level, standard human only, ASIs must be 3 +1s instead of a +2), but unfortunately I don't get to make the house rules when I'm playing.![]()