I've played in games that don't allow multiclassing, but never games that don't allow feats. Go figure.
That 6e idea is starting to look pretty good right now...I sure hope the folks at WotC are better at interpreting data than a lot of the people in this thread, or we're gonna end up with 6E: 10 Levels, All Humans, All Fighters, No Feats.
Is it possible that you & your ranged party members just need better teamwork?
Say, you knock them down, stab them & back off a bit.
Your teammates ready action & only shoot the target once its' spent 1/2 its' move standing up, but before it goes anywhere.
Next round you move in, prone it, repeat.
would that work?
You might. That'd be a risk you'd need to consider on a foe by foe/your current HP basis.
Yes. It took character build from a rules-mongering concept ignored by most reasonable players to a core concept without which your character would likely be unplayable.
LOL. 3e doesn't work if you remove feats. Like, at all.Regrettably In those editions, no; uinless an enlightened DM saw fit to take them out, which some did.
LOL. 3e doesn't work if you remove feats. Like, at all.
That's some interesting data. About a third of characters who have early opportunities to take feats do so. That seems pretty solid to me.And I think you had requested some DDB info. Adam Bradford actually did post some:
https://twitter.com/BadEyeAdam/status/969435420676231169
Which removes free-only and inactive characters and provides by-level information.
That's some interesting data. About a third of characters who have early opportunities to take feats do so. That seems pretty solid to me.
I think this thread is generating some heightened tension because those of us who favor broader character customization options don't want to see this data as a reason to take the game in the opposite direction. The question the data can't answer is how many players would take feats (or a similar customization option) if they were designed differently, or if ASI's weren't the required cost to do so.
Assuming trends don't vary by data source, 9% of players play variant humans, but according to Crawford 25% of people play humans in general.So according to these data, Jeremy Crawford is, therefore, correct. A majority do indeed not take feats. However, much like Mearls saying that he thought people weren't leveling fast enough, it's a rather self-serving perspective (unsurprisingly). "Not leveling fast enough" = "not moving through our APs fast enough to suit our production schedule." A very sizable minority do take feats.
Yep, they made feats cost a lot. I bet way more people take Variant Human than Regular Human, too, if given the chance.
I mean, even back in the day people realized pretty quickly that an elven MU/Thief was superior to a human thief in pretty much every way. Single classed humans were, for the most part, a single level ahead of their multi classed counterparts. I saw FAR more humans in 3e than I ever saw in 20 years of 1e and 2e simply because of rule changes.