Re: Spell Resistance
Hi all!
Having trouble accessing the boards again - hence the delay in replying. Seems okay for the moment so lets get cracking...
Hi Anubis mate!
Anubis said:
The thing that is unbalanced is that fact that two different characters of the same CR have widely different chances of penetrating the same SR, despite being generally at the same power level for purposes of CR.
In other words, two characters of the same CR should have roughly equal chances of penetrating the same SR.
How about a 50th-level Fighter and a 50th-level Wizard?
Anubis said:
I doubt that very much, actually. From what I've seen, the normal spells are still far more powerful, usually. There are some exceptions, but all things considered, I think metamagic spells of Levels 1-9 are still the most potent.
Depends on how much you allow metamagics to stack. Also at higher, epic levels expect foes to be immune or at least resistant to most damaging spells.
Anubis said:
There were no specific characters, really. Just something with SR 175.
Doubtful anything would ever have SR 175 though! More likely it would simply be Magic Immune or Invulnerable to certain types of spells etc.
Anubis said:
Ah, now I understand your hesitation. You thought I was proposing a formula for determining SR!
No, I knew exactly what you were proposing.
Anubis said:
That's not at all what I propose. Some thigns will have an SR formula, of course, such as monks and drow. For these, I suggest taking their SR based on their CR as well, so as not to make them too powerful. In other words, a Mnk30 won't have SR 40 but rather SR 35.)
Makes sense for these characters. They can of course always boost their Spell Resistance with the aforementioned epic feat.
Anubis said:
For all other monsters with SR, you just need to assign a new SR, if necessary, to fit the challenge of the encounter.
(Using these ideas) You at least need to assign a new SR to those whose CR is modified.
This sort of upheaval is something that bothers me and unless I think its 100% necessary (as with Challenge Ratings) I won't advocate it.
I don't want to have to end up rewriting the core rulebooks here.
Anubis said:
First off, let me state that I believe there is no need to change ANY of the SR numbers in the MM,
Dragons; Solar...at the very least.
Anubis said:
although you MAY need to change quite a few in the ELH.
Naturally.
Anubis said:
Actually, upon actually looking at the numbers in the ELH, you may not need to change many of them either. Just the most powerful creatures', such as the Prismatic Dragon and the Hecatoncheires. Even then, you may not have to change things by much.
Depends on how stringently you adhere to any SR formula; CR+11 seems the average.
Anubis said:
What I'm saying is, pretend you make an all new creature, and it turns out to be, oh, ECL 200, which is CR 52. Now SR should change the difficulty too much. Just assign an arbitrary number that fits. Perhaps, in this case, the new monster would have SR 70, or something like that. As long as it is within 16-26 of the CR, you should be okay, more than that if characters aren't supposed to be able to break through SR very easily. See what I'm saying? In other words, you're right, a formula for determining SR simply does not work. You gotta make a judgment call.
You see this bit I agree with.
Anubis said:
The MM is okay, either which way, and most of the ELH is okay as well. It's just something worth mentioning, because that's what I'm actually saying.
Dragons are certainly not okay, neither is the Solar (if we advocate at least CR+10).
Anubis said:
Don't misunderstand me, however. I'm not saying there is no formula for PENETRATING SR, just no formula for reassigning SR to creatures who may have too much or too little. Assign SR by judgment.
SR = CR anywhere from +10 to +13 seems useful.
Anubis said:
For penetration, dispel, and everything else, use CR instead of level.
This is the bit I have issues with.
Anubis said:
Like I said, it IS simple, and you wouldn't have to reassign hardly anything.
Its simplicity is not in question, but its necessity is.
Anubis said:
Everything in the MM save for MAYBE the Solar is probably already perfect.
...and Dragons.
Anubis said:
For the ones you DO have to reassign, forget formulas and reassign based on your best judgment byu taking the CR and adding a number to it to be the average chance of penetrating. (Be CERTAIN to take Spell Penetration, Greater Spell Penetration, and Epic Spell Penetration into consideration when assigning these numbers!)
In that case I would advocate SR = CR+11 (between CR1-10); CR+12 (between CR11-20) and CR+13 (CR21+).
Anubis said:
This isn't taking it to the extreme, this is simply making SR relevent at higher levels.
Which it probably won't be.
Anubis said:
As it is, with two people with the *same CR*, one could have a 100% chance of penetrating while the other has a 0% chance of penetrating! Certainly that does not work?
The flip side of that being that you have spellcasters with potentially vast level differences both affecting Spell Resistance equally.
Anubis said:
Attack and AC and damage and hp are already balanced. That's why the more powerful you get, the higher these numbers get.
Armour Class and Damage* (and Spell Resistance) don't go up with level though.
*Unless you're a Monk.
Anubis said:
How so?! This makes levels of the class worth exactly the same no matter when you get the levels, that's all. Makes multiclassing into spellcasting actually worth it (eventually). If you didn't do this, the Ftr40/Wiz4 would only get +1 to penetrate SR while a Wiz4/Ftr 40 gets +4 to penetrate SR, despite them having equal training in spellcasting! No, best to take the levels as they are and determing only that class's CR for penetration.
Spell Penetration is based on spellcaster level (and certain feats) - I don't see why you are trying to confuse yourself.
Anubis said:
It's the only way for SR to have meaning at higher levels.
I think you mean balance at higher levels. Obviously it will still have meaning
Anubis said:
I hope my answers here haven't injected any confusion into the matter
No more than was already there - I assure you!
Anubis said:
. . . If you have ANY questions, just ask, and I'll explain point for point if necessary.
I understand the what, where, why, when and how - I am just not convinced the 'why' is justified.
At the moment I see justification for changing certain monster and character class related spell resistances. But I am not sure I would advocate the changes to spell penetration for anything more than an optional rule at this point.
Also no one (as far as I have read) has seen fit to tackle the unbalancing issue of Spell Resistance feats; items and spells!