Gez
First Post
Upper_Krust said:Incidently the plural of the word 'worse' is 'more worse' or 'even worse'. Though I am sure I have used worsest sometime in the past.![]()
It was a voluntary mistake, but actually I realize I was wanting to say "the worstiest"

Upper_Krust said:There is a difference between using an item and becoming skilled with an item.
Also the term 'use' a magic sword is misleading given in function it operates no different from a normal sword.
Yes, however what I meant by that was that a mere mortal would, in this approach, be unable to use the magical capacity of the sword (i.e., not activate capacities like flaming, and not benefit from magical enhancement bonuses) unless the sword would have been created specifically to be usable by simple mortals (something few wizards would bother to do, as that would be more complicated).
I won't claim that would be easily balanced -- just that it's the way I would tend to apprehend these stuff.
Now, of course, the Fighter is not what we could call an "especially advantaged class for skills". But some things he can do with the right combat feats would probably seem like witchcraft is at work behind his blows.Upper_Krust said:Supernatural skills aside (most of which were inspired by Hong Kong 'wire-fu' movies) glancing at the 30th-level NPC Fighter in the ELH I don't see any great magical prowess either generated in and of his own abilities or from magic items; looks like he has about three spells at his disposal...?
Upper_Krust said:Thats far too close for me; the best warrior in the universe is practically pegged by an equal level wizard who has never bothered to study the martial arts (if they did they would have taken Fighter Levels).
That's what I would call an extreme attitude. At low level, a wizard do practice martial arts. I knew it from experience. Even a sorcerer run short of spell at low level. He may not study it deeply and with an intense devotion, but to say he avoid it altogether... Well, maybe if he's got the luck of traveling in a party of 8. My gnome wizard had slain her share of ogres and goblins (and other bandits) with her mere dagger, and had to continue resorting to physical violence even up to level 7 (after, the campaign has been interrupted).
And, in the other way, I don't see an interest in combat training to warrant multiclassing in fighter or a like-class. At low-level again, that would force nearly everyone save barbs, fighters, rangers and paladins to multiclass in one of these aforementionned combat class. Class are not straighjacket, you have some place to move and define the character.
(See how adressing problems that pops up at high level bring other problems at low level ?)
Note that your 40th wizard, with a BAB of 10+10 and two attacks per round, will still be at other disadvantages compared to the 40th fighter. For a strange reason, the most common magic weapons are martial weapons the wizard can't use without a penalty (while the fighter will get bonus from his focus and spec). There may be some daggers (the only wizard weapon that's "frequently" magicked up to artifact level), but overall the fighter will get superior weaponry.
And then, there's the hit point problem. As far as I know, the discrepancy between d10 and d4 is not removed, and the gap between them continue to grow (of course, a natural 1 on your massive damage save make pretty irrelevant whether you have 1000 or "merely" 400 hit points).