S'mon said:I agree about Greater Magic Weapon, but rem it has a very long duration. I think your above suggestion therefore is a bit magic-light for a DMG-standard game. As far as PCs in a 'standard' campaign goes, I suggest that weapons should probably be about +1 per 3 levels, rounded down, and including special powers - so eg a +3 Vorpal (effective +5 to +s) sword is +8. For NPCs it seems to be about +1/5 levels, though this varies by class, +1/4 levels would also work.
However the 30%/level wealth increase allows for PCs having +10-effect weapons at 20th level. I think GMW in most campaigns is used to boost the +1-Vorpal (or whatever) to +5 (or whatever), ie making a +6-effect weapon into effectively a +10-effect (or better) weapon.
S'mon said:BTW if this 'sure striking' ability is such a dead-cert purchase for any PC, I suspect it's broken...![]()
Upper_Krust said:
Perhaps we should conduct such an experiment here, what do you think?
Anubis said:I'm game. How would you suggest we do that? Just create average PC character of that level and take all average rolls? Or do you have some genius way of conducting this experiment?
Upper_Krust said:
I get a 1st-level character Quasi-deity with 15th-level NPC wealth (59,000gp).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.