poilbrun said:
I think that's exactly the problem. You seem to think everyone plays your way. Just as with the fighter who you thought would always have a weapon of sure striking. I mean no offense, but if you try to design new rules, you must not limit yourself to how you and the groups with which you play or the groups you saw playing, play.
I began a new campaign as a player last Saturday (yes, I had been waiting for that for three years!
), and there is still no cleric, although it is possible that for next time, a new player will arrive and he may play a cleric, but he may also play a paladin, which would give us some healing spells, but not for some time. And if that's what he does, he may well decide to use a greatsword or something the like. Which means we won't have any bludgeoning weapon in the group (except my quarterstaff, but since I'm a wizard with 11hp, ac12 and a 8 str, I sure as hell won't fight any monster!
) since the other players are a ranger specialized in the bow who intends to specialize in two-weapon fighting as he advances and a halfling rogue using a shortsword. In a campaign I DMed some time ago, the five players were all playing elves (two fighter, one specialized in the bow, the other in the longsword, a rogue, a wizard and a priest), and they all fought with a longsword (because it is the favored weapon of Corellon Larethian) and a composite longbow. Were they wrong in doing so? Maybe, but it made much more sense roleplaywise. Did they fight no skeleton? Hell, no! But they certainly had more trouble than a group of dwarven followers of Moradin who decided to all fight with a warhammer.
All this boils down to one thing : no two groups have the same way of playing. So, you must not limit yourself to one way if you want your rules to encompass every group. Of course, if you were designing an ECL system for you and your group only, you'd not have to care about others' way of playing, but seeing the hard work you have put into this to bring the people here a good system, I believe that's not what you're aiming for.
Actually, CR and ECL is supposed to be based on averages and how the average party is handled. I recently figured out that the absolute best way to determine the average party is to take the four primary iconics. Tordek, Jozan, Mialee, and Lidda. Compare all things CR and ECL to these four iconics, the epitome of the normal/average party. That is the basis for what I am saying.
Upper_Krust said:
Actually innacuracies will seem more glaring at high-level (and beyond).
Yep. It just so happens I may have a solution.
Upper_Krust said:
It could likely win initiative, gets two attacks, takes half damage from slashing or piercing weaponry. In my opinion it represents about the same challenge as a 1st-level character (given a weapon).
You're overlooking the fact that skeletons have an extremely poor attack bonus, and on average, will not hit the things fighting it. The average AC on a Level 1 Fighter is 16, and a skeleton would need a 16 to hit that!
Upper_Krust said:
...and you think these resources would be used against a 1st-level NPC instead?
Try to think laterally.
I am, and I know for a fact that a Level 1 NPC from the DMG would present a greater challenge than a single skeleton.
Upper_Krust said:
Can I have four skeletons with swords and shields? We could pay homage to Jason and the Argonauts. 
You're forgetting that we're arguing the CR of a medium-size skeleton, not the encounter level of a group of skeletons. A single creature with a CR equal to the average party level should exhaust about 25% of the party's resources. A single medium-size skeleton simply can't do that. That is what this debate is about. AT LEAST three medium-size skeletons is needed to give a Level 1 party any challenge.
Upper_Krust said:
Did you deduct the fact that their Hit Dice won't figure into the equation?
Ah, I overlooked that. Indeed, they get no "hit dice". Okay, so that takes care of THAT, but it still doesn't take care of skeletons, zombies, and vermin.
Upper_Krust said:
True but they do have a number of penalties also: Mindless; no Constitution; (partial actions for Zombies; though I think that changed in the errata?)
Not that I am aware of. There is no such errata. Zombies do indeed get only partial actions.
Upper_Krust said:
Exactly. You have to be generic not circumstantial.
As I said, I'm going on the normal/average party, which WILL have a cleric and at least one bludgeoning weapon.
Upper_Krust said:
The argument is that they can cause as much trouble as a 1st-level character; not whether they can defeat a 1st-level party.
If a simgle skeleton were CR 1, it would exhaust 25% of the party's resources. This is not the case.
Anyway, moving on, I would suggest basing the values of certain abilities on the hid dice modifier to ECL. If this is 1 or less, all special abilities should be considered to be ECL +1/8. If this is 2-4, all special abilities should be ECL +1/4.
This is just an idea, I have yet to test it in any way. I may just be impossible to determine ECL in this way with things at low levels. Any which way, the creatures with only 1 Level/Hit Die are gonna come out wrong.
I dunno . . . I'm about to just look at a creature, look at what it can do, and then use DM discretion to decide ECL/CR.