SHARK
First Post
Greetings!
In designing settlements for the game, there is only the bare bones of assistance supplied in the DMG. Now, as you go about developing adventures for your campaign, and you set out to create new settlements, whether they are a frontier village, busy riverside town, or an enormous, sparkling city, what kind of steps and routines or thought processes do you go through to lay out the details and character of such an urban development?
For example:
In my campaign, I often develop a village like this; I will visualise the environment, and, oftentimes almost on a whim, ask myself who founded the village? Boom-a successful trapper. Brugan the Trapper. He was bearded, sang a lot, preferred whiskey, and liked dark haired women. He trapped in the area for over 24 years, before a gradual gathering of fellow trappers, hunters, loggers, riverboat men, and their families, began to look to him for leadership, and several of the more wealthy, responsible ones suggested that a village be formed. Soon, the village of Pine River was created. The village has a population of some 380 people, about 1/5 being children, 2/5 being women, and the remaining 3/5 being men. Most of the men are simple, rustic folks, involved with making a living in the midst of this harsh, unforgiving wilderness. Hunters, trappers, loggers, prospectors, rivermen, a few merchants, and recently, increasing numbers of miners have moved into the area to break in a promising silver mine that was discovered by a group of young prospectors some three months ago.
Thus, quickly in just moments, the manner of the village begins to form, and there is a potentially interesting place to visit, with an interesting group of npc's. Towns and cities can be developed in a similar fashion.
These are generally quick-techniques that I use to draw up a settlement quickly, almost naturally. Larger settlements, of course, usually take far more planning. Still, what skills and techniques do you follow to make interesting urban settlements?
Semper Fidelis,
SHARK
In designing settlements for the game, there is only the bare bones of assistance supplied in the DMG. Now, as you go about developing adventures for your campaign, and you set out to create new settlements, whether they are a frontier village, busy riverside town, or an enormous, sparkling city, what kind of steps and routines or thought processes do you go through to lay out the details and character of such an urban development?
For example:
In my campaign, I often develop a village like this; I will visualise the environment, and, oftentimes almost on a whim, ask myself who founded the village? Boom-a successful trapper. Brugan the Trapper. He was bearded, sang a lot, preferred whiskey, and liked dark haired women. He trapped in the area for over 24 years, before a gradual gathering of fellow trappers, hunters, loggers, riverboat men, and their families, began to look to him for leadership, and several of the more wealthy, responsible ones suggested that a village be formed. Soon, the village of Pine River was created. The village has a population of some 380 people, about 1/5 being children, 2/5 being women, and the remaining 3/5 being men. Most of the men are simple, rustic folks, involved with making a living in the midst of this harsh, unforgiving wilderness. Hunters, trappers, loggers, prospectors, rivermen, a few merchants, and recently, increasing numbers of miners have moved into the area to break in a promising silver mine that was discovered by a group of young prospectors some three months ago.
Thus, quickly in just moments, the manner of the village begins to form, and there is a potentially interesting place to visit, with an interesting group of npc's. Towns and cities can be developed in a similar fashion.
These are generally quick-techniques that I use to draw up a settlement quickly, almost naturally. Larger settlements, of course, usually take far more planning. Still, what skills and techniques do you follow to make interesting urban settlements?
Semper Fidelis,
SHARK


