Jürgen Hubert
First Post
The Urbis Wiki gradually nears a state of, if not completion, then at least comprehensiveness that allows others to use the setting. The regions are getting increasingly detailed. Maps have been added that allow the readers to understand the scope and geographical detail. More and more illustrations and art are being uploaded.
But I have to make a decision in what direction I want to take the setting now.
Urbis has always been centered on D&D assumptions - essentially, I wanted to take the common tropes of D&D and build a setting around them that not only makes sense, but pushes them to their logical conclusions in the form of a magical industrial revolution. This goal has not changed with the arrival of D&D 4E - an edition which I like, and whose assumptions and elements (such as the new races) I have already partially integrated.
Yet I'm not sure whether I should trust the GSL, which seems very restrictive and might interfere with future publishing plans. So now I'm wondering whether I turn the Urbis Wiki - and with it, the "public" development of the setting that is freely downloadable by everyone - away from something that obviously refers to D&D 4E into a more "system-less" setting. That would involve some significant name changes with some aspects of the setting - elements which only appear in D&D would have to be altered to make them more universal. While common fantasy tropes such as vampires, ghouls, etc. could remain, I would, for example, rename "eladrin" into "high elves", "dragonborn" into "dragonkin", alter the color schemes for dragons, and remove references to many of the more obscure creatures of D&D canon.
The downside of this might be the alienation of many D&D fans, who might be annoyed by the alterations and confused by the use of different names for what are essentially the same creatures.
So, what are your thoughts? Should I stick to all the D&D-isms, or remove them and remake the setting into something more universal and distanced from D&D?
But I have to make a decision in what direction I want to take the setting now.
Urbis has always been centered on D&D assumptions - essentially, I wanted to take the common tropes of D&D and build a setting around them that not only makes sense, but pushes them to their logical conclusions in the form of a magical industrial revolution. This goal has not changed with the arrival of D&D 4E - an edition which I like, and whose assumptions and elements (such as the new races) I have already partially integrated.
Yet I'm not sure whether I should trust the GSL, which seems very restrictive and might interfere with future publishing plans. So now I'm wondering whether I turn the Urbis Wiki - and with it, the "public" development of the setting that is freely downloadable by everyone - away from something that obviously refers to D&D 4E into a more "system-less" setting. That would involve some significant name changes with some aspects of the setting - elements which only appear in D&D would have to be altered to make them more universal. While common fantasy tropes such as vampires, ghouls, etc. could remain, I would, for example, rename "eladrin" into "high elves", "dragonborn" into "dragonkin", alter the color schemes for dragons, and remove references to many of the more obscure creatures of D&D canon.
The downside of this might be the alienation of many D&D fans, who might be annoyed by the alterations and confused by the use of different names for what are essentially the same creatures.
So, what are your thoughts? Should I stick to all the D&D-isms, or remove them and remake the setting into something more universal and distanced from D&D?