[Urbis] Should I include the Deities and Demigods material?

Should Urbis make use of the rules from Deities and Demigods?

  • Yes

    Votes: 22 68.8%
  • No

    Votes: 10 31.3%

Jürgen Hubert

First Post
You might have heard of Urbis, a small setting which I am currently developing for eventual publication. And currently I need to make a decision about the future development of the setting.

It has always been my intention to base Urbis on the SRD, and no other third party material - with only small additions written by myself. I didn't want to clutter the setting with too much additional rules complexity - in my humble opinion, d20 has far too much of that already - and I also wanted to see what I could do with just the SRD, by working out all the implication of these rules and trying to create an exiting and novel world around them.

Of course, the SRD represents more than just the D&D 3.5 Core Rules. For example, the complete rules for psionics are also in it. But unlike the Core Rules, not everyone could be expected to have the Expanded Psionics Handbook, and I still wanted to make the setting accessible to them. So I compromised by saying that psionics are almost non-existent amoung the standard player character races for hereditary reasons - those few that do exist usually have some sort of tainted ancestry, their blood mixed with a decidedly non-human race. And the only major psionic-using culture is on the fringe of the map, so game masters can feel free to ignore psionics in their campaign entirely without missing out on too much of the setting.

However, I've just discovered that material from the "Deities and Demigods" supplement has made it into the SRD. And as far as I am aware, that book is far less common in gaming libraries than even the XPH.

Well, the inherent abilities of deities and their avatars aren't an issue - Urbis is not a world where the gods are in the habit of stomping across the landscape (and indeed, the very existence of some of them is in doubt). But other aspects - the feats, spells, and especially the new domains - would have to be integrated into the descriptions of NPCs and the deities who grant those spells and domains.

So now I have to ask myself - and you - whether to include this material. Would the setting benefit from their inclusion? Or would it decrease its accessibility?

Your thoughts, please.
 

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I'm not sure the material has been properly updated to 3.5, though.

In any case, I would definitely include the full description (of domains for example), so it's not needed to have the D&D (;)) SRD. In that case, I don't see any accessability problems.

Bye
Thanee
 


Hey Jürgen! :)

I have wrestled with similar problem when creating the Immortals Handbook. Whether to use the material from D&Dg as a springboard or create my own. The more I studied D&Dg the more I saw there was little rhyme or reason to it. So I decided to create my own rules, which would not be alien to someone versed in D&Dg, but at the same time make a lot more sense and be much better balanced.

While the book is not finished, those who pre-order can download the beta version which has my 14 divinity templates (Disciple, Prophet, Hero-deity, Quasi-deity, Demi-deity, Lesser Deity, Intermediate deity, Greater Deity, Elder One, Old One, First One, Demiurge, Time Lord and High Lord) as well as other things like how events/glory can lead to divinity.

I'll certainly be making the bulk of this book OGC. So while you won't be able to reprint the templates you would certainly be able to publish deities created from them.

I'm not sure if that would be a more attractive option for you or not? You may be wanting to court players who use D&Dg more than develop a balanced dichotomy between the mundane and the divine.
 

Definitely reprint the player-usable material (domains, spells and feats) where you find them to be both balanced and useful for your setting.

The gods-as-monsters-to-kill stuff, yeah, leave that out since it's not a part of your setting anyway.
 

Thanee said:
I'm not sure the material has been properly updated to 3.5, though.

In any case, I would definitely include the full description (of domains for example), so it's not needed to have the D&D (;)) SRD. In that case, I don't see any accessability problems.

Bye
Thanee
Thanee speaks the truth. D&Dg isn't very commonly used, and some of the material in the SRD isn't properly updated (spells and domains, I'm looking at you). Other stuff is surprisingly current (Persistant Spell as a +6 level feat). I'd pick and choose the fitting and updated-looking stuff, and include (and for simplicity perhaps include in a sidebar or something) it.
 

I like Divine Rank 0. I'd use that, if no other Divine Ranks. It helps boost a critter's or character's power level, and gives an interesting starting point for character backstory.
 

Thanee said:
I'm not sure the material has been properly updated to 3.5, though.

In any case, I would definitely include the full description (of domains for example), so it's not needed to have the D&D (;)) SRD. In that case, I don't see any accessability problems.

Bye
Thanee
I agree. Of course I own the book too! Its really a blessing from the gods for world builders.
 

I used the Deities and Demigods domains in my submission to the Koboldnomicon, since it really helped flesh out the gods. But the editors removed it in the final printing.
 

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