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[Urgent] Simulacrum questions

Iron_Chef

First Post
The Simulacrum spell description in the PHB seems to raise more questions than it answers. Please help me, as the creation of simulacrums is about to factor very heavily in my campaign...

There's really no end to the trouble this spell could cause, and in a way, it's far superior to clone (especially if you don't plan on dying). Over time, a high level wizard could create a veritable army of simulacrums of herself to function as 100% loyal minions, each with an arsenal of spells. Or she could create bunches of simulacrums from her enemy's most powerful troops to serve as spies, asassins or guardians.

1. Does a simulacrum realize that it is not really the person or creature it was copied from? If yes, what effect does this have on its personality? If no, but it is confronted with evidence of its true nature, what effect does this have on its personality?

2. If you create a simulacrum of yourself, how do you explain to the copy what it is, why you made it, why it must obey you, etc.? Is there some way to alter its memory so it will believe it is your "real" twin? What happens if you treat it like an expendable slave?

3. A simulacrum is made of ice and snow and is not really alive. Wouldn't it be considered a construct? Should it take +50% damage from fire-based attacks?

4. If it is a construct, then the Repair __ Damage spells from T&B would then heal it without needing to waste lots of time and money, and the various spells that control/damage constructs would affect it as well.

5. If it is copied from a wizard, can the simulacrum still call a familiar or improved familiar just like the original wizard could?

6. The PHB spell description says the creator can exercise control over the simulacrum, but only directly. Does this mean the simulacrum does as it wishes when alone, so long as it follows the creator's instructions on what it can and cannot do when the creator is not around? Or does it not even need to follow any directions if its creator is not present to give them?

7. I assume a simulacrum would behave like the original being it was copied from, with the same reactions, emotional triggers, etc., but can it ever grow in different directions than its progenitor, as it will likely experience a very different future than its creator?

8. Do the use of able telepathy from a distance (or sending spells, etc.). count as excercising "direct control" over the simulacrum?

9. Would the simulacrum of an evil, ambitious person or creature plot to supplant and replace its creator (assuming the creator was not aware of this)?
 
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If you make a simulacrum of a vampire, will it be undead too, or represent the person when they were alive? Frex, there's this 11th level dude who just got turned into a vampire and I thought maybe my 13th level wizard could "save" him by creating a simulacrum of him, making a copy of him that was 6th level but alive, because the dude was alive then and not a vampire...

Come to think of it, if the simulacrum only has 50% of the original's power, does that mean the simulacrum is equal to 100% of the power level and has 100% of the memories and abilities of the original from the time they were half their level (the level of the simulacrum)? Or does it mean they have half the power of the original but you roll for a 50% chance that they remember/know anything as each such need for that info comes up in play?

Frex, does a clone of yourself (made when you were 10th level) know everything you knew up to when you were 5th level? Or does it just have a 50% chance of knowing each piece of information you knew up until the time you were copied to make the simulacrum?
 

Hypersmurf said:
9. So I've got the Empower Spell feat, right, and...

-Hyp.

You might be interested in the simulacrum wars plot I've got going on in me story hour about now... it revolves around multiple-empowered simulacra, and will prolly lead directly to the in-game justification for the 3.5 changes...
 

You might be interested in the simulacrum wars plot I've got going on in me story hour about now... it revolves around multiple-empowered simulacra, and will prolly lead directly to the in-game justification for the 3.5 changes...

Do you use the double-empowered 54% = 108% interpretation?

-Hyp.
 

Hypersmurf said:


Do you use the double-empowered 54% = 108% interpretation?

-Hyp.

Nope... the 100-120%. It makes the opponents much more fun, and since it won't be possible to do this in 3.5 I felt there was no real danger of breaking anything permanently.

Er, except pcs....
 

Nope... the 100-120%.

Yup, that's the one.

Have you had any 120% Simulacra creating 120% Simulacra of themselves, chaining to end up with a 10th generation Simulacrum six times as powerful as the original caster?

-Hyp.
 

Hypersmurf said:


Yup, that's the one.

Have you had any 120% Simulacra creating 120% Simulacra of themselves, chaining to end up with a 10th generation Simulacrum six times as powerful as the original caster?

-Hyp.

Heh... funny you should ask!

Part of the hook of it all is that a simulacrum that's over 100% of its originator is no longer controlled, so there are 120% simulacra creating 60-72% simulacra that serve it, and a few that have created ones above their own level for various reasons, often having to do with the same arrogance that led the 'progenitor' of the original three 120% simulacra to try it in the first place.

The fact that simulacra can't grow more powerful is their major limit.
 



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