1. Does a simulacrum realize that it is not really the person or creature it was copied from? If yes, what effect does this have on its personality? If no, but it is confronted with evidence of its true nature, what effect does this have on its personality?
2. If you create a simulacrum of yourself, how do you explain to the copy what it is, why you made it, why it must obey you, etc.? Is there some way to alter its memory so it will believe it is your "real" twin? What happens if you treat it like an expendable slave?
3. A simulacrum is made of ice and snow and is not really alive. Wouldn't it be considered a construct? Should it take +50% damage from fire-based attacks?
4. If it is a construct, then the Repair __ Damage spells from T&B would then heal it without needing to waste lots of time and money, and the various spells that control/damage constructs would affect it as well.
5. If it is copied from a wizard, can the simulacrum still call a familiar or improved familiar just like the original wizard could?
6. The PHB spell description says the creator can exercise control over the simulacrum, but only directly. Does this mean the simulacrum does as it wishes when alone, so long as it follows the creator's instructions on what it can and cannot do when the creator is not around? Or does it not even need to follow any directions if its creator is not present to give them?
7. I assume a simulacrum would behave like the original being it was copied from, with the same reactions, emotional triggers, etc., but can it ever grow in different directions than its progenitor, as it will likely experience a very different future than its creator?
8. Do the use of able telepathy from a distance (or sending spells, etc.). count as exercising "direct control" over the simulacrum?
9. Would the simulacrum of an evil, ambitious person or creature plot to supplant and replace its creator (assuming the creator was not aware of this)?
Iron_Chef said:Jeez, the Wizards boards are more responsive than this! Somebody help me out.
Iron_Chef said:For example, say you kill a villain who knows a password to get past a magic barrier . . . So creating a simulacrum of the villain would seem to be a brilliant idea to get the villain (or rather his duplicate) to give you the password. But this is not such a good idea f the simulacrum only has a 50% chance of knowing the data you need, or if it did not know the data at the time it was half its HD/level. Help!![]()
SRD: "The simulacrum cannot increase in level or abilities." Levels and stat mod gains are not the same thing as the ability to grow and learn, and adapt to changing situations.
Iron_Chef said:Another question: The simulacrum has only 50% (under 3.5e) of the original's knowledge, memory and personality. What makes up the rest of its knowledge, memory and personality? Nothing, or should false memories. false knowledge and random personality traits to fill up the missing 50% be generated? Can the creator designate which 50% of the memory, knowledge and personality of the original remain intact in the simulacrum and which do not? Could the caster then deliberately plant in his simulacrum desired false information, memories and specific personality traits?
Iron_Chef said:The Simulacrum spell description in the PHB seems to raise more questions than it answers. Please help me, as the creation of simulacrums is about to factor very heavily in my campaign...
Iron_Chef said:There's really no end to the trouble this spell could cause, and in a way, it's far superior to clone (especially if you don't plan on dying). Over time, a high level wizard could create a veritable army of simulacrums of herself to function as 100% loyal minions, each with an arsenal of spells. Or she could create bunches of simulacrums from her enemy's most powerful troops to serve as spies, asassins or guardians.
Iron_Chef said:1. Does a simulacrum realize that it is not really the person or creature it was copied from? If yes, what effect does this have on its personality? If no, but it is confronted with evidence of its true nature, what effect does this have on its personality?
Iron_Chef said:2. If you create a simulacrum of yourself, how do you explain to the copy what it is, why you made it, why it must obey you, etc.? Is there some way to alter its memory so it will believe it is your "real" twin? What happens if you treat it like an expendable slave?
Iron_Chef said:3. A simulacrum is made of ice and snow and is not really alive. Wouldn't it be considered a construct? Should it take +50% damage from fire-based attacks?
Iron_Chef said:4. If it is a construct, then the Repair __ Damage spells from T&B would then heal it without needing to waste lots of time and money, and the various spells that control/damage constructs would affect it as well.
Iron_Chef said:5. If it is copied from a wizard, can the simulacrum still call a familiar or improved familiar just like the original wizard could?
Iron_Chef said:6. The PHB spell description says the creator can exercise control over the simulacrum, but only directly. Does this mean the simulacrum does as it wishes when alone, so long as it follows the creator's instructions on what it can and cannot do when the creator is not around? Or does it not even need to follow any directions if its creator is not present to give them?
Iron_Chef said:7. I assume a simulacrum would behave like the original being it was copied from, with the same reactions, emotional triggers, etc., but can it ever grow in different directions than its progenitor, as it will likely experience a very different future than its creator?
from the SRD
The simulacrum has no ability to become more powerful. It cannot increase its level or abilities
Iron_Chef said:8. Do the use of able telepathy from a distance (or sending spells, etc.). count as excercising "direct control" over the simulacrum?
Iron_Chef said:9. Would the simulacrum of an evil, ambitious person or creature plot to supplant and replace its creator (assuming the creator was not aware of this)?
Iron_Chef said:Does the simulacrum know everything that its progenitor knew up until the point (level or HD) it was created at? Or does it merely have a 50% chance of knowing anything its progenitor knew at the time its genetic material was taken for use in its creation by the caster? I really don't understand how this works, and it's vital to how simulacrums can be used.
Iron_Chef said:For example, say you kill a villain who knows a password to get past a magic barrier, and the villain refuses to cooperate when you try speak with dead; you do not have access to legdend lore or vision (your best divination is commune). So creating a simulacrum of the villain would seem to be a brilliant idea to get the villain (or rather his duplicate) to give you the password. But this is not such a good idea f the simulacrum only has a 50% chance of knowing the data you need, or if it did not know the data at the time it was half its HD/level. Help!
Iron_Chef said:SRD: "The simulacrum cannot increase in level or abilities." Levels and stat mod gains are, IMO, not the same thing as the ability to grow and learn, to adapt to changing situations. So, if we assume the simulacrum can absorb new information (which would seem probable, as how else could it properly carry out its master's orders?) what does this mean for the simulacrum, particularly one left to its own devices?
Iron_Chef said:Say a simulacrum's master is killed; would the simulacrum become free-willed or would it be compelled to attempt to carry out its master's last orders?
Iron_Chef said:Another question: The simulacrum has only 50% (under 3.5e) of the original's knowledge, memory and personality. What makes up the rest of its knowledge, memory and personality? Nothing, or should false memories. false knowledge and random personality traits to fill up the missing 50% be generated? Can the creator designate which 50% of the memory, knowledge and personality of the original remain intact in the simulacrum and which do not? Could the caster then deliberately plant in his simulacrum desired false information, memories and specific personality traits?