ooc: You're right, the non-melee-weapon penalty goes to the defender, not the attacker. I had that backwards. Not that it matters, since you rolled 20 on your first disarm check. -8 jump check? I only see -2 str and -2 ACP on your sheet, but I take your point about it being unlikely. If Gildrim wants to try to catch Erf when he falls... the Climb skill has rules for catching a falling character; basically a melee touch attack where the "defender" can voluntarily lose his dex bonus, followed by a climb check. The climb check doesn't seem appropriate here; a grapple check might be better, but I can't think what to oppose it to. I'll waive the grapple check and say that by simply putting himself under Erf (melee touch attack), Gildrim can break the fall and prevent damage. Assuming Erf won't try to dodge, that's two "attacks" against AC 11, and Erf takes 1d4 damage for each failure.